Closed artiransaygin closed 4 years ago
Thank you very much for reporting. Have you already tried the setup by following the steps below? https://github.com/EnoxSoftware/MagicLeapWithOpenCVForUnityExample/issues/8#issuecomment-597754567
Yes, I did. The only difference I can see is I imported Magic Leap Unity Package 0.22.0 and my Minimum API Level is 4. What is the purpose of Minimum API Level? Might there be something I am missing while building the project?
Some of the methods require ComputerVision privilege. https://developer.magicleap.com/learn/guides/sdk-api-compatibilities
Also, when you install a new app, please uninstall the old one.
Thanks for the link. Apparently, there was a version mismatch. I was using LuminOS 0.98.10 and I believe it requires Unity 2019.3.x, Lumin SDK 0.24.x and API Level 8. I corrected all of the versions, adjusted your code so that it works with the new Magic Leap unity package and for the first time I was able to see the menu. Unfortunately, even though I saw all the play, stop, change camera, etc. buttons I was not able to click them and the blank screen was still there. I felt like the screen was blocking the buttons but I am not sure.
My question is what should I see if the app is actually working and ready to detect. By the way, when I am switching the Unity platform to Lumin I am following the steps here: https://developer.magicleap.com/en-us/learn/guides/unity-setup
I am simply replacing the main camera in the project with Magic Leap's main camera and changing the "Target Eye" to left since that's where the camera is. Sad that I still get nothing. I really need to get this running and I am quite stuck right now, so I would love to here anymore suggestions.
It seems that the API has changed significantly in Lumin SDK 0.24. I'm in the process of fixing MagicLeapWithOpenCVForUnityExample. I am terribly sorry, but please wait for a while.
I would love to give it another shot with the updated version. Thanks for your effort.
Thank you for your patience. Please try the new version.
MagicLeapWithOpenCVForUnityExample_v1.0.6.zip
Environment MagicLeapOne Lumin OS 0.98.10 Lumin SDK 0.24.1 Min API Level 8 Unity 2019.3.10f1 (64-bit) OpenCV for Unity 2.3.8
Setup
ScreenShot
Thanks for the update. I followed each and every step and when I built and deployed only the MagicLeapFaceDetectionEample scene, a blank raw image was still the only thing I can see. Then, I tried deploying both scenes, MagicLeapFaceDetectionExample and MagicLeapImageCaptureExample and my environment appears only when I press the bumper. Does detection start only after pressing the bumper?
Secondly, I got multiple errors of the same kind after the capture started. You can find the screenshot down below.
Have you completed the following steps?
Move the "OpenCVForUnity/StreamingAssets/" folder to the "Assets/" folder.
Downlod https://raw.githubusercontent.com/pjreddie/darknet/master/cfg/yolov3-tiny.cfg. Copy yolov3-tiny.cfg to "Assets/StreamingAssets/dnn/" folder. Downlod https://pjreddie.com/media/files/yolov3-tiny.weights. Copy yolov3-tiny.weights to "Assets/StreamingAssets/dnn/" folder. Downlod https://github.com/pjreddie/darknet/tree/master/data/coco.names. Copy coco.names to "Assets/StreamingAssets/dnn/" folder.
Does detection start only after pressing the bumper?
Yes.
I realised that I changed the code line where the cascade is loaded. This correction was needed for the older version of your project but apparently not for the updated version. Using it as you provided solves the issue. Thanks a lot.
I have a final question just to be sure. I am supposed to see a blank screen before pressing the bumper, correct? And any ideas on how to increase the success of detection? I feel like faces of people standing farther away cannot be detected as accurately.
It is recommended to adjust the parameters of the detectMultiScale () method.
http://stackoverflow.com/questions/20801015/recommended-values-for-opencv-detectmultiscale-parameters http://answers.opencv.org/question/10654/how-does-the-parameter-scalefactor-in-detectmultiscale-affect-face-detection/ http://workpiles.com/2015/04/opencv-detectmultiscale-scalefactor/
Thanks a lot. That's exactly what I needed.
First of all, thanks for the great project. I have tried the face detection scene with my webcam successfully and it beautifully works in real time. However, when I tried deploying the project to Magic Leap, the only thing I see is a blank screen. No menu, no nothing. I only need real-time face detection, so that is the only scene I added to the "Scenes in Build".
My LuminOS version is 0.98.10, I am using Unity 2019.2.0f1 and the OpenCV for Unity version is 2.3.8. I checked other issues like "MagicLeapArUcoExample is just a blank screen" but I don't see a solution there. One additional parameter I am questioning is the Minimum API Level which is 4 right now. Is there something I need to do to run a specific scene on Magic Leap other than following the ReadMe file? I would really appreciate it if you could help me. I really need to get this working. Thanks.