Closed Androxilogin closed 7 years ago
@Androxilogin Question, in the first case, SeedShop, does SeedShop.xnb
exist, and do all 4 Forest_<season>.xnb
files exist for the second? The same sheet Id being used for 2 separate files in 2 separate locations should have no effect.
Your first question, when you say exist do you mean set as an override? If so, yes.
I suppose I didn't exactly clarify the issue properly. I apologize, running through things to generate a report. These were from the same manifest. The 4 seasons do exist and function properly however the problem is that using also a non-seasonal setting to another map will not work even with a defined (additions_spring.xnb) season. It's not a big concern, just a chance to use less tilesheets.
You have SheetId
as "additions", not FileName
, it is FileName
that references the xnb file for the tilesheet.
But if I understand, you have a xnb file called additions_<season>.xnb
for each season, correct?
In that case, when adding it as a non-seasonal tilesheet, you need to specify the season in the FileName (additions_spring
for example)
The Seasonal
flag means that ALL will automatically append _<season>
to the FileName and updates the sheet each season to reference the new season.
Yes, I tried references to specified seasons as well but that was before all of these later updates so this may actually be resolved. Having it seasonal on one map and use a single sheet on another simul. shouldn't be a problem though, correct? (When written in the manifest correctly, anyway).
No it shouldnt, provided you tell what seasonal version to use in the non-seasonal map, since the whole seasonal system is about adding a _
Closing this as resolved.
When using a tilesheet that has the ability for seasonal counterparts but set to '"Seasonal": false' so to load only from one tilesheet to a specified map, this will display tile errors. Not sure if this is an error or even preventable.