EnviralDesign / GeoPix

GeoPix is a free and open source real-time lighting control and previz software. It's built in TouchDesigner, with a workflow and UI/UX inspired by 3d animation software.
http://www.geopix.io/
MIT License
312 stars 23 forks source link

3D objects not working #50

Closed JoachimBrandenburg closed 2 years ago

JoachimBrandenburg commented 2 years ago

Describe the bug

When creating any 3d related object or fixture

21H1 Windows 10 Pro

Github Version 2.9.6 (x64)

Processor AMD Ryzen 7 3800X 8-Core Processor 3.89 GHz Installed RAM 15,9 GB Graphics Radeon RX 570 Driver version 30.0.14011.3017

GeoPix 2.0.15485 / Touchdesigner Non-Commercial 2021.15800

Steps to reproduce the behavior

  1. Go to 'Create'
  2. Click on 'objects then Primitive or import Geo' or "Geometry"

Expected behavior

Adding Primitive, Object or Geometry

Actual behavior

Red and/or blue viewport or when clicking 'Geometry' a complete freeze

Screenshots

GeoPix ImportGeo GeoPix Prim

Logs From Errors and Diagnostics (first System then GLSL)

======= Newest Errors at the Top =======

SOURCE: COMP : 3 : /UberGui/CustomFixtureEditor/container_Channels ERROR: (1) TypeError: float() argument must be a string or a number, not 'NoneType' Context:(Parameter: Offset)

SOURCE: COMP : 3 : /UberGui/UiMapper/Body/Drivers/driverMaps/driverPoolScrollable/container1_template ERROR: (9) TypeError: float() argument must be a string or a number, not 'NoneType' Context:(Parameter: Background Color)

+++++++++++++++ /UberGui/CustomFixtureEditor/Viewer/FROXEL_BLOCK/geo_AABB_Froxel_Block/glsl_light_CULL_shader +++++++++++++++

=============

Vertex Shader Compile Results: Vertex shader failed to compile with the following errors: ERROR: 0:12: error(#110) Invalid Directive: include ERROR: 0:13: error(#110) Invalid Directive: include ERROR: 0:48: error(#143) Undeclared identifier: RetrieveLightType ERROR: 0:48: error(#202) No matching overloaded function found: RetrieveLightType ERROR: 0:48: error(#160) Cannot convert from: "const float" to: "highp unsigned int" ERROR: 0:52: error(#143) Undeclared identifier: testAABB_PointLight ERROR: 0:52: error(#202) No matching overloaded function found: testAABB_PointLight ERROR: 0:67: error(#143) Undeclared identifier: testAABB_ConeLight ERROR: 0:67: error(#202) No matching overloaded function found: testAABB_ConeLight ERROR: error(#273) 9 compilation errors. No code generated

=============

=============

=============

Pixel Shader Compile Results:

Compiled Successfully

=============

=============

Program Link Results: Vertex shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.

+++++++++++++++ /UberGui/CustomFixtureEditor/Viewer/FROXEL_BLOCK/geo_AABB_Froxel_Block/glsl_light_CULL_shader +++++++++++++++

=============

Vertex Shader Compile Results: Vertex shader failed to compile with the following errors: ERROR: 0:12: error(#110) Invalid Directive: include ERROR: 0:13: error(#110) Invalid Directive: include ERROR: 0:48: error(#143) Undeclared identifier: RetrieveLightType ERROR: 0:48: error(#202) No matching overloaded function found: RetrieveLightType ERROR: 0:48: error(#160) Cannot convert from: "const float" to: "highp unsigned int" ERROR: 0:52: error(#143) Undeclared identifier: testAABB_PointLight ERROR: 0:52: error(#202) No matching overloaded function found: testAABB_PointLight ERROR: 0:67: error(#143) Undeclared identifier: testAABB_ConeLight ERROR: 0:67: error(#202) No matching overloaded function found: testAABB_ConeLight ERROR: error(#273) 9 compilation errors. No code generated

=============

=============

=============

Pixel Shader Compile Results:

Compiled Successfully

=============

=============

Program Link Results: Vertex shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.

+++++++++++++++ /UberGui/CustomFixtureEditor/Viewer/FROXEL_BLOCK/geo_AABB_Froxel_Block/glsl_light_CULL_shader +++++++++++++++

=============

Vertex Shader Compile Results: Vertex shader failed to compile with the following errors: ERROR: 0:12: error(#110) Invalid Directive: include ERROR: 0:13: error(#110) Invalid Directive: include ERROR: 0:48: error(#143) Undeclared identifier: RetrieveLightType ERROR: 0:48: error(#202) No matching overloaded function found: RetrieveLightType ERROR: 0:48: error(#160) Cannot convert from: "const float" to: "highp unsigned int" ERROR: 0:52: error(#143) Undeclared identifier: testAABB_PointLight ERROR: 0:52: error(#202) No matching overloaded function found: testAABB_PointLight ERROR: 0:67: error(#143) Undeclared identifier: testAABB_ConeLight ERROR: 0:67: error(#202) No matching overloaded function found: testAABB_ConeLight ERROR: error(#273) 9 compilation errors. No code generated

=============

=============

=============

Pixel Shader Compile Results:

Compiled Successfully

=============

=============

Program Link Results: Vertex shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.

+++++++++++++++ /UberGui/CustomFixtureEditor/Viewer/FROXEL_BLOCK/geo_AABB_Froxel_Block/glsl_light_CULL_shader +++++++++++++++

=============

Vertex Shader Compile Results: Vertex shader failed to compile with the following errors: ERROR: 0:12: error(#110) Invalid Directive: include ERROR: 0:13: error(#110) Invalid Directive: include ERROR: 0:48: error(#143) Undeclared identifier: RetrieveLightType ERROR: 0:48: error(#202) No matching overloaded function found: RetrieveLightType ERROR: 0:48: error(#160) Cannot convert from: "const float" to: "highp unsigned int" ERROR: 0:52: error(#143) Undeclared identifier: testAABB_PointLight ERROR: 0:52: error(#202) No matching overloaded function found: testAABB_PointLight ERROR: 0:67: error(#143) Undeclared identifier: testAABB_ConeLight ERROR: 0:67: error(#202) No matching overloaded function found: testAABB_ConeLight ERROR: error(#273) 9 compilation errors. No code generated

=============

=============

=============

Pixel Shader Compile Results:

Compiled Successfully

=============

=============

Program Link Results: Vertex shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.

+++++++++++++++ /UberGui/CustomFixtureEditor/Viewer/FROXEL_BLOCK/geo_AABB_Froxel_Block/glsl_light_CULL_shader +++++++++++++++

=============

Vertex Shader Compile Results: Vertex shader failed to compile with the following errors: ERROR: 0:12: error(#110) Invalid Directive: include ERROR: 0:13: error(#110) Invalid Directive: include ERROR: 0:48: error(#143) Undeclared identifier: RetrieveLightType ERROR: 0:48: error(#202) No matching overloaded function found: RetrieveLightType ERROR: 0:48: error(#160) Cannot convert from: "const float" to: "highp unsigned int" ERROR: 0:52: error(#143) Undeclared identifier: testAABB_PointLight ERROR: 0:52: error(#202) No matching overloaded function found: testAABB_PointLight ERROR: 0:67: error(#143) Undeclared identifier: testAABB_ConeLight ERROR: 0:67: error(#202) No matching overloaded function found: testAABB_ConeLight ERROR: error(#273) 9 compilation errors. No code generated

=============

=============

=============

Pixel Shader Compile Results:

Compiled Successfully

=============

=============

Program Link Results: Vertex shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.

+++++++++++++++ /UberGui/CustomFixtureEditor/Viewer/FROXEL_BLOCK/geo_AABB_Froxel_Block/glsl_light_CULL_shader +++++++++++++++

=============

Vertex Shader Compile Results: Vertex shader failed to compile with the following errors: ERROR: 0:12: error(#110) Invalid Directive: include ERROR: 0:13: error(#110) Invalid Directive: include ERROR: 0:48: error(#143) Undeclared identifier: RetrieveLightType ERROR: 0:48: error(#202) No matching overloaded function found: RetrieveLightType ERROR: 0:48: error(#160) Cannot convert from: "const float" to: "highp unsigned int" ERROR: 0:52: error(#143) Undeclared identifier: testAABB_PointLight ERROR: 0:52: error(#202) No matching overloaded function found: testAABB_PointLight ERROR: 0:67: error(#143) Undeclared identifier: testAABB_ConeLight ERROR: 0:67: error(#202) No matching overloaded function found: testAABB_ConeLight ERROR: error(#273) 9 compilation errors. No code generated

=============

=============

=============

Pixel Shader Compile Results:

Compiled Successfully

=============

=============

Program Link Results: Vertex shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.

+++++++++++++++ /UberGui/CustomFixtureEditor/Viewer/FROXEL_BLOCK/geo_AABB_Froxel_Block/glsl_light_CULL_shader +++++++++++++++

=============

Vertex Shader Compile Results: Vertex shader failed to compile with the following errors: ERROR: 0:12: error(#110) Invalid Directive: include ERROR: 0:13: error(#110) Invalid Directive: include ERROR: 0:48: error(#143) Undeclared identifier: RetrieveLightType ERROR: 0:48: error(#202) No matching overloaded function found: RetrieveLightType ERROR: 0:48: error(#160) Cannot convert from: "const float" to: "highp unsigned int" ERROR: 0:52: error(#143) Undeclared identifier: testAABB_PointLight ERROR: 0:52: error(#202) No matching overloaded function found: testAABB_PointLight ERROR: 0:67: error(#143) Undeclared identifier: testAABB_ConeLight ERROR: 0:67: error(#202) No matching overloaded function found: testAABB_ConeLight ERROR: error(#273) 9 compilation errors. No code generated

=============

=============

=============

Pixel Shader Compile Results:

Compiled Successfully

=============

=============

Program Link Results: Vertex shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.

+++++++++++++++ /UberGui/CustomFixtureEditor/Viewer/FROXEL_BLOCK/geo_AABB_Froxel_Block/glsl_light_CULL_shader +++++++++++++++

=============

Vertex Shader Compile Results: Vertex shader failed to compile with the following errors: ERROR: 0:12: error(#110) Invalid Directive: include ERROR: 0:13: error(#110) Invalid Directive: include ERROR: 0:48: error(#143) Undeclared identifier: RetrieveLightType ERROR: 0:48: error(#202) No matching overloaded function found: RetrieveLightType ERROR: 0:48: error(#160) Cannot convert from: "const float" to: "highp unsigned int" ERROR: 0:52: error(#143) Undeclared identifier: testAABB_PointLight ERROR: 0:52: error(#202) No matching overloaded function found: testAABB_PointLight ERROR: 0:67: error(#143) Undeclared identifier: testAABB_ConeLight ERROR: 0:67: error(#202) No matching overloaded function found: testAABB_ConeLight ERROR: error(#273) 9 compilation errors. No code generated

=============

=============

=============

Pixel Shader Compile Results:

Compiled Successfully

=============

=============

Program Link Results: Vertex shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.

+++++++++++++++ /UberGui/CustomFixtureEditor/Viewer/FROXEL_BLOCK/geo_AABB_Froxel_Block/glsl_light_CULL_shader +++++++++++++++

=============

Vertex Shader Compile Results: Vertex shader failed to compile with the following errors: ERROR: 0:12: error(#110) Invalid Directive: include ERROR: 0:13: error(#110) Invalid Directive: include ERROR: 0:48: error(#143) Undeclared identifier: RetrieveLightType ERROR: 0:48: error(#202) No matching overloaded function found: RetrieveLightType ERROR: 0:48: error(#160) Cannot convert from: "const float" to: "highp unsigned int" ERROR: 0:52: error(#143) Undeclared identifier: testAABB_PointLight ERROR: 0:52: error(#202) No matching overloaded function found: testAABB_PointLight ERROR: 0:67: error(#143) Undeclared identifier: testAABB_ConeLight ERROR: 0:67: error(#202) No matching overloaded function found: testAABB_ConeLight ERROR: error(#273) 9 compilation errors. No code generated

=============

=============

=============

Pixel Shader Compile Results:

Compiled Successfully

=============

=============

Program Link Results: Vertex shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.

+++++++++++++++ /UberGui/CustomFixtureEditor/Viewer/FROXEL_BLOCK/geo_AABB_Froxel_Block/glsl_light_CULL_shader +++++++++++++++

=============

Vertex Shader Compile Results: Vertex shader failed to compile with the following errors: ERROR: 0:12: error(#110) Invalid Directive: include ERROR: 0:13: error(#110) Invalid Directive: include ERROR: 0:48: error(#143) Undeclared identifier: RetrieveLightType ERROR: 0:48: error(#202) No matching overloaded function found: RetrieveLightType ERROR: 0:48: error(#160) Cannot convert from: "const float" to: "highp unsigned int" ERROR: 0:52: error(#143) Undeclared identifier: testAABB_PointLight ERROR: 0:52: error(#202) No matching overloaded function found: testAABB_PointLight ERROR: 0:67: error(#143) Undeclared identifier: testAABB_ConeLight ERROR: 0:67: error(#202) No matching overloaded function found: testAABB_ConeLight ERROR: error(#273) 9 compilation errors. No code generated

=============

=============

=============

Pixel Shader Compile Results:

Compiled Successfully

=============

=============

Program Link Results: Vertex shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.

+++++++++++++++ /UberGui/CustomFixtureEditor/Viewer/FROXEL_BLOCK/geo_AABB_Froxel_Block/glsl_light_CULL_shader +++++++++++++++

=============

Vertex Shader Compile Results: Vertex shader failed to compile with the following errors: ERROR: 0:12: error(#110) Invalid Directive: include ERROR: 0:13: error(#110) Invalid Directive: include ERROR: 0:48: error(#143) Undeclared identifier: RetrieveLightType ERROR: 0:48: error(#202) No matching overloaded function found: RetrieveLightType ERROR: 0:48: error(#160) Cannot convert from: "const float" to: "highp unsigned int" ERROR: 0:52: error(#143) Undeclared identifier: testAABB_PointLight ERROR: 0:52: error(#202) No matching overloaded function found: testAABB_PointLight ERROR: 0:67: error(#143) Undeclared identifier: testAABB_ConeLight ERROR: 0:67: error(#202) No matching overloaded function found: testAABB_ConeLight ERROR: error(#273) 9 compilation errors. No code generated

=============

=============

=============

Pixel Shader Compile Results:

Compiled Successfully

=============

=============

Program Link Results: Vertex shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.

+++++++++++++++ /UberGui/CustomFixtureEditor/Viewer/FROXEL_BLOCK/geo_AABB_Froxel_Block/glsl_light_CULL_shader +++++++++++++++

=============

Vertex Shader Compile Results: Vertex shader failed to compile with the following errors: ERROR: 0:12: error(#110) Invalid Directive: include ERROR: 0:13: error(#110) Invalid Directive: include ERROR: 0:48: error(#143) Undeclared identifier: RetrieveLightType ERROR: 0:48: error(#202) No matching overloaded function found: RetrieveLightType ERROR: 0:48: error(#160) Cannot convert from: "const float" to: "highp unsigned int" ERROR: 0:52: error(#143) Undeclared identifier: testAABB_PointLight ERROR: 0:52: error(#202) No matching overloaded function found: testAABB_PointLight ERROR: 0:67: error(#143) Undeclared identifier: testAABB_ConeLight ERROR: 0:67: error(#202) No matching overloaded function found: testAABB_ConeLight ERROR: error(#273) 9 compilation errors. No code generated

=============

=============

=============

Pixel Shader Compile Results:

Compiled Successfully

=============

=============

Program Link Results: Vertex shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.

+++++++++++++++ /UberGui/CustomFixtureEditor/Viewer/FROXEL_BLOCK/geo_AABB_Froxel_Block/glsl_light_CULL_shader +++++++++++++++

=============

Vertex Shader Compile Results: Vertex shader failed to compile with the following errors: ERROR: 0:12: error(#110) Invalid Directive: include ERROR: 0:13: error(#110) Invalid Directive: include ERROR: 0:48: error(#143) Undeclared identifier: RetrieveLightType ERROR: 0:48: error(#202) No matching overloaded function found: RetrieveLightType ERROR: 0:48: error(#160) Cannot convert from: "const float" to: "highp unsigned int" ERROR: 0:52: error(#143) Undeclared identifier: testAABB_PointLight ERROR: 0:52: error(#202) No matching overloaded function found: testAABB_PointLight ERROR: 0:67: error(#143) Undeclared identifier: testAABB_ConeLight ERROR: 0:67: error(#202) No matching overloaded function found: testAABB_ConeLight ERROR: error(#273) 9 compilation errors. No code generated

=============

=============

=============

Pixel Shader Compile Results:

Compiled Successfully

=============

=============

Program Link Results: Vertex shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.

+++++++++++++++ /UberGui/CustomFixtureEditor/Viewer/FROXEL_BLOCK/geo_AABB_Froxel_Block/glsl_light_CULL_shader +++++++++++++++

=============

Vertex Shader Compile Results: Vertex shader failed to compile with the following errors: ERROR: 0:12: error(#110) Invalid Directive: include ERROR: 0:13: error(#110) Invalid Directive: include ERROR: 0:48: error(#143) Undeclared identifier: RetrieveLightType ERROR: 0:48: error(#202) No matching overloaded function found: RetrieveLightType ERROR: 0:48: error(#160) Cannot convert from: "const float" to: "highp unsigned int" ERROR: 0:52: error(#143) Undeclared identifier: testAABB_PointLight ERROR: 0:52: error(#202) No matching overloaded function found: testAABB_PointLight ERROR: 0:67: error(#143) Undeclared identifier: testAABB_ConeLight ERROR: 0:67: error(#202) No matching overloaded function found: testAABB_ConeLight ERROR: error(#273) 9 compilation errors. No code generated

=============

=============

=============

Pixel Shader Compile Results:

Compiled Successfully

=============

=============

Program Link Results: Vertex shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.

+++++++++++++++ /UberGui/CustomFixtureEditor/Viewer/FROXEL_BLOCK/geo_AABB_Froxel_Block/glsl_light_CULL_shader +++++++++++++++

=============

Vertex Shader Compile Results: Vertex shader failed to compile with the following errors: ERROR: 0:12: error(#110) Invalid Directive: include ERROR: 0:13: error(#110) Invalid Directive: include ERROR: 0:48: error(#143) Undeclared identifier: RetrieveLightType ERROR: 0:48: error(#202) No matching overloaded function found: RetrieveLightType ERROR: 0:48: error(#160) Cannot convert from: "const float" to: "highp unsigned int" ERROR: 0:52: error(#143) Undeclared identifier: testAABB_PointLight ERROR: 0:52: error(#202) No matching overloaded function found: testAABB_PointLight ERROR: 0:67: error(#143) Undeclared identifier: testAABB_ConeLight ERROR: 0:67: error(#202) No matching overloaded function found: testAABB_ConeLight ERROR: error(#273) 9 compilation errors. No code generated

=============

=============

=============

Pixel Shader Compile Results:

Compiled Successfully

=============

=============

Program Link Results: Vertex shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.

+++++++++++++++ /UberGui/CustomFixtureEditor/Viewer/FROXEL_BLOCK/geo_AABB_Froxel_Block/glsl_light_CULL_shader +++++++++++++++

=============

Vertex Shader Compile Results: Vertex shader failed to compile with the following errors: ERROR: 0:12: error(#110) Invalid Directive: include ERROR: 0:13: error(#110) Invalid Directive: include ERROR: 0:48: error(#143) Undeclared identifier: RetrieveLightType ERROR: 0:48: error(#202) No matching overloaded function found: RetrieveLightType ERROR: 0:48: error(#160) Cannot convert from: "const float" to: "highp unsigned int" ERROR: 0:52: error(#143) Undeclared identifier: testAABB_PointLight ERROR: 0:52: error(#202) No matching overloaded function found: testAABB_PointLight ERROR: 0:67: error(#143) Undeclared identifier: testAABB_ConeLight ERROR: 0:67: error(#202) No matching overloaded function found: testAABB_ConeLight ERROR: error(#273) 9 compilation errors. No code generated

=============

=============

=============

Pixel Shader Compile Results:

Compiled Successfully

=============

=============

Program Link Results: Vertex shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.

+++++++++++++++ /UberGui/CustomFixtureEditor/Viewer/FROXEL_BLOCK/geo_AABB_Froxel_Block/glsl_light_CULL_shader +++++++++++++++

=============

Vertex Shader Compile Results: Vertex shader failed to compile with the following errors: ERROR: 0:12: error(#110) Invalid Directive: include ERROR: 0:13: error(#110) Invalid Directive: include ERROR: 0:48: error(#143) Undeclared identifier: RetrieveLightType ERROR: 0:48: error(#202) No matching overloaded function found: RetrieveLightType ERROR: 0:48: error(#160) Cannot convert from: "const float" to: "highp unsigned int" ERROR: 0:52: error(#143) Undeclared identifier: testAABB_PointLight ERROR: 0:52: error(#202) No matching overloaded function found: testAABB_PointLight ERROR: 0:67: error(#143) Undeclared identifier: testAABB_ConeLight ERROR: 0:67: error(#202) No matching overloaded function found: testAABB_ConeLight ERROR: error(#273) 9 compilation errors. No code generated

=============

=============

=============

Pixel Shader Compile Results:

Compiled Successfully

=============

=============

Program Link Results: Vertex shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.

+++++++++++++++ /UberGui/CustomFixtureEditor/Viewer/FROXEL_BLOCK/geo_AABB_Froxel_Block/glsl_light_CULL_shader +++++++++++++++

=============

Vertex Shader Compile Results: Vertex shader failed to compile with the following errors: ERROR: 0:12: error(#110) Invalid Directive: include ERROR: 0:13: error(#110) Invalid Directive: include ERROR: 0:48: error(#143) Undeclared identifier: RetrieveLightType ERROR: 0:48: error(#202) No matching overloaded function found: RetrieveLightType ERROR: 0:48: error(#160) Cannot convert from: "const float" to: "highp unsigned int" ERROR: 0:52: error(#143) Undeclared identifier: testAABB_PointLight ERROR: 0:52: error(#202) No matching overloaded function found: testAABB_PointLight ERROR: 0:67: error(#143) Undeclared identifier: testAABB_ConeLight ERROR: 0:67: error(#202) No matching overloaded function found: testAABB_ConeLight ERROR: error(#273) 9 compilation errors. No code generated

=============

=============

=============

Pixel Shader Compile Results:

Compiled Successfully

=============

=============

Program Link Results: Vertex shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.

+++++++++++++++ /UberGui/CustomFixtureEditor/Viewer/FROXEL_BLOCK/geo_AABB_Froxel_Block/glsl_light_CULL_shader +++++++++++++++

=============

Vertex Shader Compile Results: Vertex shader failed to compile with the following errors: ERROR: 0:12: error(#110) Invalid Directive: include ERROR: 0:13: error(#110) Invalid Directive: include ERROR: 0:48: error(#143) Undeclared identifier: RetrieveLightType ERROR: 0:48: error(#202) No matching overloaded function found: RetrieveLightType ERROR: 0:48: error(#160) Cannot convert from: "const float" to: "highp unsigned int" ERROR: 0:52: error(#143) Undeclared identifier: testAABB_PointLight ERROR: 0:52: error(#202) No matching overloaded function found: testAABB_PointLight ERROR: 0:67: error(#143) Undeclared identifier: testAABB_ConeLight ERROR: 0:67: error(#202) No matching overloaded function found: testAABB_ConeLight ERROR: error(#273) 9 compilation errors. No code generated

=============

=============

=============

Pixel Shader Compile Results:

Compiled Successfully

=============

=============

Program Link Results: Vertex shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.

Additional context

Add any other context about the problem here.

EnviralDesign commented 2 years ago

Radeon cards are very hit or miss. it has to do with some models not supporting #include statements.

Out of curiosity, have you double checked all video drivers are up to date? Sometimes that can fix it if they are out of date.

EnviralDesign commented 2 years ago

I just spoke with a developer at Derivative, their newest experimental branch of TD that just came out will have this #include issue solved. The experimental JUST came out though, and it will likely not function well, or at all for some time. So all I can say if the driver update doesn't fix it, is to wait a while.

Early next year it might be possible to start using it, and if so, I'll start a new branch here as well for that one.

JoachimBrandenburg commented 2 years ago

Thanks for the info Lucas,

Yes tried the newest and also older drivers to be sure.

On Fri, Dec 17, 2021 at 11:41 PM LUCAS M MORGAN @.***> wrote:

Closed #50 https://github.com/EnviralDesign/GeoPix/issues/50.

— Reply to this email directly, view it on GitHub https://github.com/EnviralDesign/GeoPix/issues/50#event-5787192247, or unsubscribe https://github.com/notifications/unsubscribe-auth/AW55FKDP5L5WWRGYKOBYM73URO4DBANCNFSM5KGESS6A . Triage notifications on the go with GitHub Mobile for iOS https://apps.apple.com/app/apple-store/id1477376905?ct=notification-email&mt=8&pt=524675 or Android https://play.google.com/store/apps/details?id=com.github.android&referrer=utm_campaign%3Dnotification-email%26utm_medium%3Demail%26utm_source%3Dgithub.

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