Closed JoachimBrandenburg closed 2 years ago
Radeon cards are very hit or miss. it has to do with some models not supporting #include statements.
Out of curiosity, have you double checked all video drivers are up to date? Sometimes that can fix it if they are out of date.
I just spoke with a developer at Derivative, their newest experimental branch of TD that just came out will have this #include issue solved. The experimental JUST came out though, and it will likely not function well, or at all for some time. So all I can say if the driver update doesn't fix it, is to wait a while.
Early next year it might be possible to start using it, and if so, I'll start a new branch here as well for that one.
Thanks for the info Lucas,
Yes tried the newest and also older drivers to be sure.
On Fri, Dec 17, 2021 at 11:41 PM LUCAS M MORGAN @.***> wrote:
Closed #50 https://github.com/EnviralDesign/GeoPix/issues/50.
— Reply to this email directly, view it on GitHub https://github.com/EnviralDesign/GeoPix/issues/50#event-5787192247, or unsubscribe https://github.com/notifications/unsubscribe-auth/AW55FKDP5L5WWRGYKOBYM73URO4DBANCNFSM5KGESS6A . Triage notifications on the go with GitHub Mobile for iOS https://apps.apple.com/app/apple-store/id1477376905?ct=notification-email&mt=8&pt=524675 or Android https://play.google.com/store/apps/details?id=com.github.android&referrer=utm_campaign%3Dnotification-email%26utm_medium%3Demail%26utm_source%3Dgithub.
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Describe the bug
When creating any 3d related object or fixture
21H1 Windows 10 Pro
Github Version 2.9.6 (x64)
Processor AMD Ryzen 7 3800X 8-Core Processor 3.89 GHz Installed RAM 15,9 GB Graphics Radeon RX 570 Driver version 30.0.14011.3017
GeoPix 2.0.15485 / Touchdesigner Non-Commercial 2021.15800
Steps to reproduce the behavior
Expected behavior
Adding Primitive, Object or Geometry
Actual behavior
Red and/or blue viewport or when clicking 'Geometry' a complete freeze
Screenshots
Logs From Errors and Diagnostics (first System then GLSL)
======= Newest Errors at the Top =======
SOURCE: COMP : 3 : /UberGui/CustomFixtureEditor/container_Channels ERROR: (1) TypeError: float() argument must be a string or a number, not 'NoneType' Context:(Parameter: Offset)
SOURCE: COMP : 3 : /UberGui/UiMapper/Body/Drivers/driverMaps/driverPoolScrollable/container1_template ERROR: (9) TypeError: float() argument must be a string or a number, not 'NoneType' Context:(Parameter: Background Color)
+++++++++++++++ /UberGui/CustomFixtureEditor/Viewer/FROXEL_BLOCK/geo_AABB_Froxel_Block/glsl_light_CULL_shader +++++++++++++++
=============
Vertex Shader Compile Results: Vertex shader failed to compile with the following errors: ERROR: 0:12: error(#110) Invalid Directive: include ERROR: 0:13: error(#110) Invalid Directive: include ERROR: 0:48: error(#143) Undeclared identifier: RetrieveLightType ERROR: 0:48: error(#202) No matching overloaded function found: RetrieveLightType ERROR: 0:48: error(#160) Cannot convert from: "const float" to: "highp unsigned int" ERROR: 0:52: error(#143) Undeclared identifier: testAABB_PointLight ERROR: 0:52: error(#202) No matching overloaded function found: testAABB_PointLight ERROR: 0:67: error(#143) Undeclared identifier: testAABB_ConeLight ERROR: 0:67: error(#202) No matching overloaded function found: testAABB_ConeLight ERROR: error(#273) 9 compilation errors. No code generated
=============
=============
=============
Pixel Shader Compile Results:
Compiled Successfully
=============
=============
Program Link Results: Vertex shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
+++++++++++++++ /UberGui/CustomFixtureEditor/Viewer/FROXEL_BLOCK/geo_AABB_Froxel_Block/glsl_light_CULL_shader +++++++++++++++
=============
Vertex Shader Compile Results: Vertex shader failed to compile with the following errors: ERROR: 0:12: error(#110) Invalid Directive: include ERROR: 0:13: error(#110) Invalid Directive: include ERROR: 0:48: error(#143) Undeclared identifier: RetrieveLightType ERROR: 0:48: error(#202) No matching overloaded function found: RetrieveLightType ERROR: 0:48: error(#160) Cannot convert from: "const float" to: "highp unsigned int" ERROR: 0:52: error(#143) Undeclared identifier: testAABB_PointLight ERROR: 0:52: error(#202) No matching overloaded function found: testAABB_PointLight ERROR: 0:67: error(#143) Undeclared identifier: testAABB_ConeLight ERROR: 0:67: error(#202) No matching overloaded function found: testAABB_ConeLight ERROR: error(#273) 9 compilation errors. No code generated
=============
=============
=============
Pixel Shader Compile Results:
Compiled Successfully
=============
=============
Program Link Results: Vertex shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
+++++++++++++++ /UberGui/CustomFixtureEditor/Viewer/FROXEL_BLOCK/geo_AABB_Froxel_Block/glsl_light_CULL_shader +++++++++++++++
=============
Vertex Shader Compile Results: Vertex shader failed to compile with the following errors: ERROR: 0:12: error(#110) Invalid Directive: include ERROR: 0:13: error(#110) Invalid Directive: include ERROR: 0:48: error(#143) Undeclared identifier: RetrieveLightType ERROR: 0:48: error(#202) No matching overloaded function found: RetrieveLightType ERROR: 0:48: error(#160) Cannot convert from: "const float" to: "highp unsigned int" ERROR: 0:52: error(#143) Undeclared identifier: testAABB_PointLight ERROR: 0:52: error(#202) No matching overloaded function found: testAABB_PointLight ERROR: 0:67: error(#143) Undeclared identifier: testAABB_ConeLight ERROR: 0:67: error(#202) No matching overloaded function found: testAABB_ConeLight ERROR: error(#273) 9 compilation errors. No code generated
=============
=============
=============
Pixel Shader Compile Results:
Compiled Successfully
=============
=============
Program Link Results: Vertex shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
+++++++++++++++ /UberGui/CustomFixtureEditor/Viewer/FROXEL_BLOCK/geo_AABB_Froxel_Block/glsl_light_CULL_shader +++++++++++++++
=============
Vertex Shader Compile Results: Vertex shader failed to compile with the following errors: ERROR: 0:12: error(#110) Invalid Directive: include ERROR: 0:13: error(#110) Invalid Directive: include ERROR: 0:48: error(#143) Undeclared identifier: RetrieveLightType ERROR: 0:48: error(#202) No matching overloaded function found: RetrieveLightType ERROR: 0:48: error(#160) Cannot convert from: "const float" to: "highp unsigned int" ERROR: 0:52: error(#143) Undeclared identifier: testAABB_PointLight ERROR: 0:52: error(#202) No matching overloaded function found: testAABB_PointLight ERROR: 0:67: error(#143) Undeclared identifier: testAABB_ConeLight ERROR: 0:67: error(#202) No matching overloaded function found: testAABB_ConeLight ERROR: error(#273) 9 compilation errors. No code generated
=============
=============
=============
Pixel Shader Compile Results:
Compiled Successfully
=============
=============
Program Link Results: Vertex shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
+++++++++++++++ /UberGui/CustomFixtureEditor/Viewer/FROXEL_BLOCK/geo_AABB_Froxel_Block/glsl_light_CULL_shader +++++++++++++++
=============
Vertex Shader Compile Results: Vertex shader failed to compile with the following errors: ERROR: 0:12: error(#110) Invalid Directive: include ERROR: 0:13: error(#110) Invalid Directive: include ERROR: 0:48: error(#143) Undeclared identifier: RetrieveLightType ERROR: 0:48: error(#202) No matching overloaded function found: RetrieveLightType ERROR: 0:48: error(#160) Cannot convert from: "const float" to: "highp unsigned int" ERROR: 0:52: error(#143) Undeclared identifier: testAABB_PointLight ERROR: 0:52: error(#202) No matching overloaded function found: testAABB_PointLight ERROR: 0:67: error(#143) Undeclared identifier: testAABB_ConeLight ERROR: 0:67: error(#202) No matching overloaded function found: testAABB_ConeLight ERROR: error(#273) 9 compilation errors. No code generated
=============
=============
=============
Pixel Shader Compile Results:
Compiled Successfully
=============
=============
Program Link Results: Vertex shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
+++++++++++++++ /UberGui/CustomFixtureEditor/Viewer/FROXEL_BLOCK/geo_AABB_Froxel_Block/glsl_light_CULL_shader +++++++++++++++
=============
Vertex Shader Compile Results: Vertex shader failed to compile with the following errors: ERROR: 0:12: error(#110) Invalid Directive: include ERROR: 0:13: error(#110) Invalid Directive: include ERROR: 0:48: error(#143) Undeclared identifier: RetrieveLightType ERROR: 0:48: error(#202) No matching overloaded function found: RetrieveLightType ERROR: 0:48: error(#160) Cannot convert from: "const float" to: "highp unsigned int" ERROR: 0:52: error(#143) Undeclared identifier: testAABB_PointLight ERROR: 0:52: error(#202) No matching overloaded function found: testAABB_PointLight ERROR: 0:67: error(#143) Undeclared identifier: testAABB_ConeLight ERROR: 0:67: error(#202) No matching overloaded function found: testAABB_ConeLight ERROR: error(#273) 9 compilation errors. No code generated
=============
=============
=============
Pixel Shader Compile Results:
Compiled Successfully
=============
=============
Program Link Results: Vertex shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
+++++++++++++++ /UberGui/CustomFixtureEditor/Viewer/FROXEL_BLOCK/geo_AABB_Froxel_Block/glsl_light_CULL_shader +++++++++++++++
=============
Vertex Shader Compile Results: Vertex shader failed to compile with the following errors: ERROR: 0:12: error(#110) Invalid Directive: include ERROR: 0:13: error(#110) Invalid Directive: include ERROR: 0:48: error(#143) Undeclared identifier: RetrieveLightType ERROR: 0:48: error(#202) No matching overloaded function found: RetrieveLightType ERROR: 0:48: error(#160) Cannot convert from: "const float" to: "highp unsigned int" ERROR: 0:52: error(#143) Undeclared identifier: testAABB_PointLight ERROR: 0:52: error(#202) No matching overloaded function found: testAABB_PointLight ERROR: 0:67: error(#143) Undeclared identifier: testAABB_ConeLight ERROR: 0:67: error(#202) No matching overloaded function found: testAABB_ConeLight ERROR: error(#273) 9 compilation errors. No code generated
=============
=============
=============
Pixel Shader Compile Results:
Compiled Successfully
=============
=============
Program Link Results: Vertex shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
+++++++++++++++ /UberGui/CustomFixtureEditor/Viewer/FROXEL_BLOCK/geo_AABB_Froxel_Block/glsl_light_CULL_shader +++++++++++++++
=============
Vertex Shader Compile Results: Vertex shader failed to compile with the following errors: ERROR: 0:12: error(#110) Invalid Directive: include ERROR: 0:13: error(#110) Invalid Directive: include ERROR: 0:48: error(#143) Undeclared identifier: RetrieveLightType ERROR: 0:48: error(#202) No matching overloaded function found: RetrieveLightType ERROR: 0:48: error(#160) Cannot convert from: "const float" to: "highp unsigned int" ERROR: 0:52: error(#143) Undeclared identifier: testAABB_PointLight ERROR: 0:52: error(#202) No matching overloaded function found: testAABB_PointLight ERROR: 0:67: error(#143) Undeclared identifier: testAABB_ConeLight ERROR: 0:67: error(#202) No matching overloaded function found: testAABB_ConeLight ERROR: error(#273) 9 compilation errors. No code generated
=============
=============
=============
Pixel Shader Compile Results:
Compiled Successfully
=============
=============
Program Link Results: Vertex shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
+++++++++++++++ /UberGui/CustomFixtureEditor/Viewer/FROXEL_BLOCK/geo_AABB_Froxel_Block/glsl_light_CULL_shader +++++++++++++++
=============
Vertex Shader Compile Results: Vertex shader failed to compile with the following errors: ERROR: 0:12: error(#110) Invalid Directive: include ERROR: 0:13: error(#110) Invalid Directive: include ERROR: 0:48: error(#143) Undeclared identifier: RetrieveLightType ERROR: 0:48: error(#202) No matching overloaded function found: RetrieveLightType ERROR: 0:48: error(#160) Cannot convert from: "const float" to: "highp unsigned int" ERROR: 0:52: error(#143) Undeclared identifier: testAABB_PointLight ERROR: 0:52: error(#202) No matching overloaded function found: testAABB_PointLight ERROR: 0:67: error(#143) Undeclared identifier: testAABB_ConeLight ERROR: 0:67: error(#202) No matching overloaded function found: testAABB_ConeLight ERROR: error(#273) 9 compilation errors. No code generated
=============
=============
=============
Pixel Shader Compile Results:
Compiled Successfully
=============
=============
Program Link Results: Vertex shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
+++++++++++++++ /UberGui/CustomFixtureEditor/Viewer/FROXEL_BLOCK/geo_AABB_Froxel_Block/glsl_light_CULL_shader +++++++++++++++
=============
Vertex Shader Compile Results: Vertex shader failed to compile with the following errors: ERROR: 0:12: error(#110) Invalid Directive: include ERROR: 0:13: error(#110) Invalid Directive: include ERROR: 0:48: error(#143) Undeclared identifier: RetrieveLightType ERROR: 0:48: error(#202) No matching overloaded function found: RetrieveLightType ERROR: 0:48: error(#160) Cannot convert from: "const float" to: "highp unsigned int" ERROR: 0:52: error(#143) Undeclared identifier: testAABB_PointLight ERROR: 0:52: error(#202) No matching overloaded function found: testAABB_PointLight ERROR: 0:67: error(#143) Undeclared identifier: testAABB_ConeLight ERROR: 0:67: error(#202) No matching overloaded function found: testAABB_ConeLight ERROR: error(#273) 9 compilation errors. No code generated
=============
=============
=============
Pixel Shader Compile Results:
Compiled Successfully
=============
=============
Program Link Results: Vertex shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
+++++++++++++++ /UberGui/CustomFixtureEditor/Viewer/FROXEL_BLOCK/geo_AABB_Froxel_Block/glsl_light_CULL_shader +++++++++++++++
=============
Vertex Shader Compile Results: Vertex shader failed to compile with the following errors: ERROR: 0:12: error(#110) Invalid Directive: include ERROR: 0:13: error(#110) Invalid Directive: include ERROR: 0:48: error(#143) Undeclared identifier: RetrieveLightType ERROR: 0:48: error(#202) No matching overloaded function found: RetrieveLightType ERROR: 0:48: error(#160) Cannot convert from: "const float" to: "highp unsigned int" ERROR: 0:52: error(#143) Undeclared identifier: testAABB_PointLight ERROR: 0:52: error(#202) No matching overloaded function found: testAABB_PointLight ERROR: 0:67: error(#143) Undeclared identifier: testAABB_ConeLight ERROR: 0:67: error(#202) No matching overloaded function found: testAABB_ConeLight ERROR: error(#273) 9 compilation errors. No code generated
=============
=============
=============
Pixel Shader Compile Results:
Compiled Successfully
=============
=============
Program Link Results: Vertex shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
+++++++++++++++ /UberGui/CustomFixtureEditor/Viewer/FROXEL_BLOCK/geo_AABB_Froxel_Block/glsl_light_CULL_shader +++++++++++++++
=============
Vertex Shader Compile Results: Vertex shader failed to compile with the following errors: ERROR: 0:12: error(#110) Invalid Directive: include ERROR: 0:13: error(#110) Invalid Directive: include ERROR: 0:48: error(#143) Undeclared identifier: RetrieveLightType ERROR: 0:48: error(#202) No matching overloaded function found: RetrieveLightType ERROR: 0:48: error(#160) Cannot convert from: "const float" to: "highp unsigned int" ERROR: 0:52: error(#143) Undeclared identifier: testAABB_PointLight ERROR: 0:52: error(#202) No matching overloaded function found: testAABB_PointLight ERROR: 0:67: error(#143) Undeclared identifier: testAABB_ConeLight ERROR: 0:67: error(#202) No matching overloaded function found: testAABB_ConeLight ERROR: error(#273) 9 compilation errors. No code generated
=============
=============
=============
Pixel Shader Compile Results:
Compiled Successfully
=============
=============
Program Link Results: Vertex shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
+++++++++++++++ /UberGui/CustomFixtureEditor/Viewer/FROXEL_BLOCK/geo_AABB_Froxel_Block/glsl_light_CULL_shader +++++++++++++++
=============
Vertex Shader Compile Results: Vertex shader failed to compile with the following errors: ERROR: 0:12: error(#110) Invalid Directive: include ERROR: 0:13: error(#110) Invalid Directive: include ERROR: 0:48: error(#143) Undeclared identifier: RetrieveLightType ERROR: 0:48: error(#202) No matching overloaded function found: RetrieveLightType ERROR: 0:48: error(#160) Cannot convert from: "const float" to: "highp unsigned int" ERROR: 0:52: error(#143) Undeclared identifier: testAABB_PointLight ERROR: 0:52: error(#202) No matching overloaded function found: testAABB_PointLight ERROR: 0:67: error(#143) Undeclared identifier: testAABB_ConeLight ERROR: 0:67: error(#202) No matching overloaded function found: testAABB_ConeLight ERROR: error(#273) 9 compilation errors. No code generated
=============
=============
=============
Pixel Shader Compile Results:
Compiled Successfully
=============
=============
Program Link Results: Vertex shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
+++++++++++++++ /UberGui/CustomFixtureEditor/Viewer/FROXEL_BLOCK/geo_AABB_Froxel_Block/glsl_light_CULL_shader +++++++++++++++
=============
Vertex Shader Compile Results: Vertex shader failed to compile with the following errors: ERROR: 0:12: error(#110) Invalid Directive: include ERROR: 0:13: error(#110) Invalid Directive: include ERROR: 0:48: error(#143) Undeclared identifier: RetrieveLightType ERROR: 0:48: error(#202) No matching overloaded function found: RetrieveLightType ERROR: 0:48: error(#160) Cannot convert from: "const float" to: "highp unsigned int" ERROR: 0:52: error(#143) Undeclared identifier: testAABB_PointLight ERROR: 0:52: error(#202) No matching overloaded function found: testAABB_PointLight ERROR: 0:67: error(#143) Undeclared identifier: testAABB_ConeLight ERROR: 0:67: error(#202) No matching overloaded function found: testAABB_ConeLight ERROR: error(#273) 9 compilation errors. No code generated
=============
=============
=============
Pixel Shader Compile Results:
Compiled Successfully
=============
=============
Program Link Results: Vertex shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
+++++++++++++++ /UberGui/CustomFixtureEditor/Viewer/FROXEL_BLOCK/geo_AABB_Froxel_Block/glsl_light_CULL_shader +++++++++++++++
=============
Vertex Shader Compile Results: Vertex shader failed to compile with the following errors: ERROR: 0:12: error(#110) Invalid Directive: include ERROR: 0:13: error(#110) Invalid Directive: include ERROR: 0:48: error(#143) Undeclared identifier: RetrieveLightType ERROR: 0:48: error(#202) No matching overloaded function found: RetrieveLightType ERROR: 0:48: error(#160) Cannot convert from: "const float" to: "highp unsigned int" ERROR: 0:52: error(#143) Undeclared identifier: testAABB_PointLight ERROR: 0:52: error(#202) No matching overloaded function found: testAABB_PointLight ERROR: 0:67: error(#143) Undeclared identifier: testAABB_ConeLight ERROR: 0:67: error(#202) No matching overloaded function found: testAABB_ConeLight ERROR: error(#273) 9 compilation errors. No code generated
=============
=============
=============
Pixel Shader Compile Results:
Compiled Successfully
=============
=============
Program Link Results: Vertex shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
+++++++++++++++ /UberGui/CustomFixtureEditor/Viewer/FROXEL_BLOCK/geo_AABB_Froxel_Block/glsl_light_CULL_shader +++++++++++++++
=============
Vertex Shader Compile Results: Vertex shader failed to compile with the following errors: ERROR: 0:12: error(#110) Invalid Directive: include ERROR: 0:13: error(#110) Invalid Directive: include ERROR: 0:48: error(#143) Undeclared identifier: RetrieveLightType ERROR: 0:48: error(#202) No matching overloaded function found: RetrieveLightType ERROR: 0:48: error(#160) Cannot convert from: "const float" to: "highp unsigned int" ERROR: 0:52: error(#143) Undeclared identifier: testAABB_PointLight ERROR: 0:52: error(#202) No matching overloaded function found: testAABB_PointLight ERROR: 0:67: error(#143) Undeclared identifier: testAABB_ConeLight ERROR: 0:67: error(#202) No matching overloaded function found: testAABB_ConeLight ERROR: error(#273) 9 compilation errors. No code generated
=============
=============
=============
Pixel Shader Compile Results:
Compiled Successfully
=============
=============
Program Link Results: Vertex shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
+++++++++++++++ /UberGui/CustomFixtureEditor/Viewer/FROXEL_BLOCK/geo_AABB_Froxel_Block/glsl_light_CULL_shader +++++++++++++++
=============
Vertex Shader Compile Results: Vertex shader failed to compile with the following errors: ERROR: 0:12: error(#110) Invalid Directive: include ERROR: 0:13: error(#110) Invalid Directive: include ERROR: 0:48: error(#143) Undeclared identifier: RetrieveLightType ERROR: 0:48: error(#202) No matching overloaded function found: RetrieveLightType ERROR: 0:48: error(#160) Cannot convert from: "const float" to: "highp unsigned int" ERROR: 0:52: error(#143) Undeclared identifier: testAABB_PointLight ERROR: 0:52: error(#202) No matching overloaded function found: testAABB_PointLight ERROR: 0:67: error(#143) Undeclared identifier: testAABB_ConeLight ERROR: 0:67: error(#202) No matching overloaded function found: testAABB_ConeLight ERROR: error(#273) 9 compilation errors. No code generated
=============
=============
=============
Pixel Shader Compile Results:
Compiled Successfully
=============
=============
Program Link Results: Vertex shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
+++++++++++++++ /UberGui/CustomFixtureEditor/Viewer/FROXEL_BLOCK/geo_AABB_Froxel_Block/glsl_light_CULL_shader +++++++++++++++
=============
Vertex Shader Compile Results: Vertex shader failed to compile with the following errors: ERROR: 0:12: error(#110) Invalid Directive: include ERROR: 0:13: error(#110) Invalid Directive: include ERROR: 0:48: error(#143) Undeclared identifier: RetrieveLightType ERROR: 0:48: error(#202) No matching overloaded function found: RetrieveLightType ERROR: 0:48: error(#160) Cannot convert from: "const float" to: "highp unsigned int" ERROR: 0:52: error(#143) Undeclared identifier: testAABB_PointLight ERROR: 0:52: error(#202) No matching overloaded function found: testAABB_PointLight ERROR: 0:67: error(#143) Undeclared identifier: testAABB_ConeLight ERROR: 0:67: error(#202) No matching overloaded function found: testAABB_ConeLight ERROR: error(#273) 9 compilation errors. No code generated
=============
=============
=============
Pixel Shader Compile Results:
Compiled Successfully
=============
=============
Program Link Results: Vertex shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
+++++++++++++++ /UberGui/CustomFixtureEditor/Viewer/FROXEL_BLOCK/geo_AABB_Froxel_Block/glsl_light_CULL_shader +++++++++++++++
=============
Vertex Shader Compile Results: Vertex shader failed to compile with the following errors: ERROR: 0:12: error(#110) Invalid Directive: include ERROR: 0:13: error(#110) Invalid Directive: include ERROR: 0:48: error(#143) Undeclared identifier: RetrieveLightType ERROR: 0:48: error(#202) No matching overloaded function found: RetrieveLightType ERROR: 0:48: error(#160) Cannot convert from: "const float" to: "highp unsigned int" ERROR: 0:52: error(#143) Undeclared identifier: testAABB_PointLight ERROR: 0:52: error(#202) No matching overloaded function found: testAABB_PointLight ERROR: 0:67: error(#143) Undeclared identifier: testAABB_ConeLight ERROR: 0:67: error(#202) No matching overloaded function found: testAABB_ConeLight ERROR: error(#273) 9 compilation errors. No code generated
=============
=============
=============
Pixel Shader Compile Results:
Compiled Successfully
=============
=============
Program Link Results: Vertex shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
Additional context
Add any other context about the problem here.