I would like to add in the auto quest complete the ability to beat trainers, dungeons etc.
I'm currently copying the parts I'm interested in but it's not ideal.
function completeDefeatDungeonQuest(dungeonQuest) {
if (!questLocationInProgress) {
if (player.town().name != dungeonQuest.dungeon && player.region != dungeonQuest.region) {
let firstRoute = Routes.getRoutesByRegion(dungeonQuest.region);
MapHelper.moveToRoute(firstRoute.routeName, dungeonQuest.region);
MapHelper.moveToTown(dungeonQuest.dungeon);
}
if (player.town().name == dungeonQuest.dungeon) {
questLocationInProgress = true;
questLocationLoop = setInterval(function() {
if (!dungeonQuest.notified) {
if (player.town().hasOwnProperty("dungeon") == true && player.town().dungeon !== undefined) {
var getTokens = App.game.wallet.currencies[GameConstants.Currency.dungeonToken]();
var dungeonCost = player.town().dungeon.tokenCost;
if (MapHelper.calculateTownCssClass(player.town().name) != "currentLocation") {
MapHelper.moveToTown(player.town().name)
}
//Don't think this condition is ever possible
/*if (player.region != player.town().region) {
player.region = player.town().region
}*/
if (getTokens >= dungeonCost && App.game.gameState != GameConstants.GameState.dungeon) {
DungeonRunner.initializeDungeon(player.town().dungeon)
}
if (App.game.gameState === GameConstants.GameState.dungeon) {
var dungeonBoard = DungeonRunner.map.board();
//The boss can be found at any time
if (foundBoss == false) {
bossCoords = scan(dungeonBoard)
}
//Wander around until we can move to the boss tile
//Pathfinding should be implemented here, A* looks like the best algorithm
else if (foundBoss == true) {
wander(dungeonBoard, bossCoords)
}
}
}
} else {
questLocationInProgress = false;
clearInterval(questLocationLoop);
}
}, 50);
}
}
}
function scan(dungeonBoard) {
//...
}
function wander(dungeonBoard) {
//...
}
Is it possible to do something like this :
function completeDefeatDungeonQuest(dungeonQuest) {
if (!questLocationInProgress) {
if (player.town().name != dungeonQuest.dungeon && player.region != dungeonQuest.region) {
let firstRoute = Routes.getRoutesByRegion(dungeonQuest.region);
MapHelper.moveToRoute(firstRoute.routeName, dungeonQuest.region);
MapHelper.moveToTown(dungeonQuest.dungeon);
}
if (player.town().name == dungeonQuest.dungeon) {
if (dungeonState == "OFF") {
toggleAutoDungeon()
}
questLocationInProgress = true;
questLocationLoop = setInterval(function() {
if (dungeonQuest.notified) {
if (dungeonState == "ON") {
toggleAutoDungeon()
}
questLocationInProgress = false;
clearInterval(questLocationLoop);
}
}, 50);
}
}
}
I think it's possible, but I couldn't find what I was looking for.
I would like to add in the auto quest complete the ability to beat trainers, dungeons etc.
I'm currently copying the parts I'm interested in but it's not ideal.
Is it possible to do something like this :
I think it's possible, but I couldn't find what I was looking for.