Open K0STYURIK opened 1 year ago
I second this, flow costs are insane on top of not being able to accumulate past the current flow cost.
I second this, flow costs are insane on top of not being able to accumulate past the current flow cost.
I'm not really sure if this problem could even be fixed with userscripts. Eventually to combat ridiculous flow requirements, I ended up using console command to get a ton of flow quickly
App.game.multiplier.addBonus('exp', () => 10000)
But switching back and forth between purifying chamber to purify shadow pokemon one by one and some of the Orre pokespots to get next portion of flow was still pretty annoying
I considered adding this myself but couldn't decide which script it could fit into. As said purifying everything would still be far from easy. Giving Scents to every shadow/purified pokemon but it's clearly intended to be a long-term effort.
Maybe we could automatically purify the next shadow pokemon as soon as the required flow threshold is met? Without the need to travel to the Shrine I mean - this way it would still be grindy but much easier to farm afk
With v.0.10.16. there are a ton of new Shadow Pokemon added, and flow requirements for purifying them are enormous! I'm currently on 99th out of 131 shadow Pokemon, and purifying cost is 27,196,147 Getting flow isn't really a problem - it is acquired by battling Pokemon in the Routes, Dungeons, GYMs, Battle Frontier etc. The problem is - flow isn't stacking, so it is impossible to leave AutoDungeon working for night and purifying all the shadow Pokemon in one go, game is asking players to get back to purifying chamber for every single shadow Pokemon.
So, if it is possible, it would be great to allow flow to stack and save up, or be added through DebugCheatTools currency tab.