Closed ghost closed 4 years ago
Could you post your .properties file you are using to load the custom texture?
Will try to soon. The person who I am working for and ultimately owns his texture pack is out atm
Okay let me know, I happen to be okayly versed in cit with optifine.
https://pastebin.com/Qf41s0A8 Here is the file I am having trouble with. This exact file is currently working with my custom plugin but I can’t seem to make the same result with VChest
I am unfamiliar with the Minecraft style of custom item replacement unfortunately..
However, I believe the issue to be related to the item in VC does not have any damage defined and this it is an undamaged iron hoe, and so your textures do not apply to it. I know how you can fix this with Custom Item Textures (CIT) using Optifine; but i am afraid i do not know how to fix this with a normal MC resource pack..
@ustc-zzzz is there a way to define damage for an item used in a slot in VC?
@TSEcho Play with the UnsafeDamage value. I'm not sure how it is calculated but you need to set that to the damage of the item (i think) and that should fix your texture pack issue.
@NateCraft
I know this is an OLD issue.
However i believe i have solved this.
Within Optifine you need to wildcard your nbt.display.Name
an example being nbt.display.Name=ipattern:*Bronze Mace
I am trying to use some custom textures for someone that has them set in the resource pack. Previously I have been able to accomplish this in code simply by setting the items unbreakable key to true and setting UnsafeDamage. However, I tried the same method here to no avail.
Any idea why it isn't carrying through like usual?
Using
VirtualChest-1.0.0-rc-1.jar