EpicGames / MetaHuman-DNA-Calibration

https://epicgames.github.io/MetaHuman-DNA-Calibration/
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Location offset #10

Closed 809004 closed 1 year ago

809004 commented 1 year ago

I modify the dna in maya which import use "dna_viewer_run_in_maya.py"; Then i export a modified dna use "dna_viewer_grab_changes_from_scene_and_propagate_to_dna.py"; Last i export a fbx from the modified dna use "dna_viewer_demo.py"; Now i get a modified face mesh in unreal engine, I have reset the asset details such as material slots、post process anim blueprint、asset user data...and so on. then i set the modified face mesh to the metahuman BP, there is an obvious location offset: 1 Original metahuman like this: 3 Even if i adjust the location, there is a obvious crack between head and body: 2

809004 commented 1 year ago

I remove Animation set, it seems normal , but we can't play animation without 'Face_AnimBP_C'. 1

rmedina-ea commented 1 year ago

I don't know about the cheeks, but I think the neckline issue you are seeing might be due to the body settings on your MetaHuman. The dna_viewer_demo.oy example grabs the body skeleton from data/body/fem_skeleton.ma, but if your MetaHuman is not the same height / build as Ada, the merging might not yield the results you are expecting. Hope it helps.

809004 commented 1 year ago

I tried your suggestion, problem solved, thank you very much.

smilicev commented 1 year ago

@rmedina-ea thanks.

@809004 if you have any additional questions, feel free to post them.