EpicGames / PixelStreamingInfrastructure

Moved to: https://github.com/EpicGamesExt/PixelStreamingInfrastructure
https://github.com/EpicGamesExt/PixelStreamingInfrastructure
MIT License
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[BUG] - Mic sound is not streamed from MacOS browsers to UE app #494

Closed vlobzakov closed 8 months ago

vlobzakov commented 8 months ago

UE Version: E.g. UE 5.1.1+

Frontend Version: UE5.1+

Problem component Signalling Server WebRTC

Description Sound capture via microphone doesn't work for MacBooks

Steps to Reproduce:

  1. Build UE application that should record voice via Microphone.
  2. Stream UE application via Pixelstreaming.
  3. Open Stream on Macbook in Chrome or Safari.
  4. Speak.
  5. Check UE app what does it recieve(record) via browser.

Expected behavior

  1. On Windows/Linux any browser can interact with UE via Pixelstreaming doing sound recordings.

Screenshots

Platform (please complete the following information):

Additional context In case of Chrome you can record sound with help of webrtc-internals and store it locally. Then yoou can play these files and listen that Chrome does recording properly. But sound from microphone isn't streamed to UE app. If Pixelstreaming service taken from branch 5.0 this bug is not available and UE app can record sound from browser properly.

DenisTensorWorks commented 8 months ago

@vlobzakov

The issue has been moved to the new repository: https://github.com/EpicGamesExt/PixelStreamingInfrastructure/issues/19 It should be live shortly, so you can continue following the issue there. Thank you for your contribution!