Closed BravoDD44 closed 8 months ago
@BravoDD44
The issue has been moved to the new repository: https://github.com/EpicGamesExt/PixelStreamingInfrastructure/issues/20 It should be live shortly, so you can continue following the issue there. Thank you for your contribution!
Frontend Version: UE5.3
When use the command pixelStreaming.emitConsoleCommand('open xxx.xxx.xxx.xxx:xxxx '), it causes the Unreal Engine application to crash. However, when entering open (xxx.xxx.xxx.xxx:xxxx) through the key press (commonly used to open the Unreal Engine console), the Unreal Engine application runs normally.
Error log [2024.02.26-12.41.32:318][416]LogLoad: Error: WorldContext requested with invalid context object. [2024.02.26-12.41.32:319][416]LogOutputDevice: Warning:
Script Stack (0 frames) :
[2024.02.26-12.41.32:323][416]LogWindows: Error: appError called: Assertion failed: false [File:D:\UnrealEngineSource\UnrealEngine\Engine\Source\Runtime\Engine\Private\UnrealEngine.cpp] [Line: 15553]