EpicGames / PixelStreamingInfrastructure

Moved to: https://github.com/EpicGamesExt/PixelStreamingInfrastructure
https://github.com/EpicGamesExt/PixelStreamingInfrastructure
MIT License
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[BUG] - Using emitConsoleCommand causes the Unreal Engine application to crash #495

Closed BravoDD44 closed 8 months ago

BravoDD44 commented 8 months ago

Frontend Version: UE5.3

When use the command pixelStreaming.emitConsoleCommand('open xxx.xxx.xxx.xxx:xxxx '), it causes the Unreal Engine application to crash. However, when entering open (xxx.xxx.xxx.xxx:xxxx) through the key press (commonly used to open the Unreal Engine console), the Unreal Engine application runs normally.

Error log [2024.02.26-12.41.32:318][416]LogLoad: Error: WorldContext requested with invalid context object. [2024.02.26-12.41.32:319][416]LogOutputDevice: Warning:

Script Stack (0 frames) :

[2024.02.26-12.41.32:323][416]LogWindows: Error: appError called: Assertion failed: false [File:D:\UnrealEngineSource\UnrealEngine\Engine\Source\Runtime\Engine\Private\UnrealEngine.cpp] [Line: 15553]

DenisTensorWorks commented 8 months ago

@BravoDD44

The issue has been moved to the new repository: https://github.com/EpicGamesExt/PixelStreamingInfrastructure/issues/20 It should be live shortly, so you can continue following the issue there. Thank you for your contribution!