EpicGamesExt / BlenderTools

Blender addons that improve the game development workflow between Blender and Unreal.
https://epicgamesext.github.io/BlenderTools/
MIT License
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UE to Rigify - how to add bones #235

Closed patric1123 closed 3 years ago

patric1123 commented 3 years ago

Hi, how do I create my own metarig with bones on my face and export it to unreal engine?

jamesbaber1 commented 3 years ago

@patric1123 the main use of this tool is to map already skinned bones(typically from a asset you exported from unreal) to a rigify rig. So if you want skin bones for a face rig, you will do that with blender like you normally would.

If your asking how to add a rigify face, look at the Rigify Human template it has face controls. You would just need to map those DEF bones to your source bones that have already been skinned.

Id check out the Rigify documentation for that https://docs.blender.org/manual/en/latest/addons/rigging/rigify/index.html

patric1123 commented 3 years ago

Спасибо