EpicGamesExt / BlenderTools

Blender addons that improve the game development workflow between Blender and Unreal.
https://epicgamesext.github.io/BlenderTools/
MIT License
2.81k stars 61 forks source link

Send to Unreal - Static mesh with sockets crashes engine #443

Closed badVibes-- closed 2 years ago

badVibes-- commented 2 years ago

This crash does not happen if I manually export and import the FBX.

james-baber commented 2 years ago

@badVibes I am able to reproduce this in UE 5.0.0 as well here is the crash log. Doesn't seem to be anything with the naming of the socket, since adding the socket with the editor is fine while adding the socket with the python API is not test01.log .

Here is the python that creates the socket. https://github.com/EpicGames/BlenderTools/blob/401d56571435e3c97ce1821353022a2327bab1ec/send2ue/dependencies/unreal.py#L796

In the end of the crash log there is something about creating the static mesh python glue before the crash. This seems more like an editor python bug. Ill create a report and close this out once I do.