Closed badVibes-- closed 2 years ago
@badVibes I am able to reproduce this in UE 5.0.0 as well here is the crash log. Doesn't seem to be anything with the naming of the socket, since adding the socket with the editor is fine while adding the socket with the python API is not test01.log .
Here is the python that creates the socket. https://github.com/EpicGames/BlenderTools/blob/401d56571435e3c97ce1821353022a2327bab1ec/send2ue/dependencies/unreal.py#L796
In the end of the crash log there is something about creating the static mesh python glue before the crash. This seems more like an editor python bug. Ill create a report and close this out once I do.
This crash does not happen if I manually export and import the FBX.