Closed jimmyt1988 closed 2 years ago
Perhaps this would be better in the FAQ section or another page? I'm happy to change the commit if so.
Thanks! This page is probably a good place to add it. Also wouldn't hurt to be in the FAQ either. Might shorten to
%TEMP%\ue2rigify\resources\rig_templates
/tmp/ue2rigify/resources/rig_templates
@james-babar
Thanks! This page is probably a good place to add it. Also wouldn't hurt to be in the FAQ either. Might shorten to
- windows
%TEMP%\ue2rigify\resources\rig_templates
- unix
/tmp/ue2rigify/resources/rig_templates
Thanks.
Thanks!
What was changed
The ue2rigify documentation now makes mention of where newly created templates are found
Why it was changed
The "Create New" button, with "male_mannequin" metarig selected, does not create FK and Deform Bone re-mapping nodes for you. In this case, it is useful to copy the "male_mannequin" template folder (for example) and rename it, so you can make your tweaks on this version instead. This avoids users editing the templates that come ootb.
Note
The path may be different on Linux or MAC OS, therefore, it may be worth adding a list of locations (Windows: ... Linux: ..., MacOS: ...), or a more general note about where you may find the templates.