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EpicGamesExt
/
BlenderTools
Blender addons that improve the game development workflow between Blender and Unreal.
https://epicgamesext.github.io/BlenderTools/
MIT License
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Send to Unreal 2.1.0
#463
Closed
james-baber
closed
2 years ago
james-baber
commented
2 years ago
Send to Unreal 2.1.0
Major Changes
Factored Extension factory and class (Breaking changes. Old Extension classes need to be updated to be compatible with 2.1.0)
https://github.com/EpicGames/BlenderTools/issues/453
Added build nanite option in
Static Mesh Import Data
for unreal 5
https://github.com/EpicGames/BlenderTools/issues/421
Replaced EditorStaticMeshLibrary calls with StaticMeshEditorSubsystem (breaks UE4 support, but this library will be deprecated in UE5)
Replaced EditorSkeletalMeshLibrary calls with SkeletalMeshEditorSubsystem (breaks UE4 support, but this library will be deprecated in UE5)
Minor Changes
Default blender FBX export Geometry smoothing changed from
Normals Only
, to
Face
Fixed multiple progress bar bug when exception triggered
Fixed Export to Disk path validation bug
https://github.com/EpicGames/BlenderTools/issues/420
https://github.com/EpicGames/BlenderTools/issues/419
Documentation Changes
Updated
Extension docs
Deprecated
Blender
2.93
,
3.0
support (No longer testing. Your mileage may vary)
Unreal
4.27
support (Breaking unreal api changes. Use send2ue 2.0.2 or older)
Tests Passing On
Blender
3.1
,
3.2
Unreal
5.0.1
Send to Unreal 2.1.0
Major Changes
Minor Changes
Normals Only
, toFace
Documentation Changes
Deprecated
2.93
,3.0
support (No longer testing. Your mileage may vary)4.27
support (Breaking unreal api changes. Use send2ue 2.0.2 or older)Tests Passing On
3.1
,3.2
5.0.1