EpicGamesExt / BlenderTools

Blender addons that improve the game development workflow between Blender and Unreal.
https://epicgamesext.github.io/BlenderTools/
MIT License
2.81k stars 61 forks source link

Send to Unreal - WinError 10013 #466

Closed levege closed 2 years ago

levege commented 2 years ago

Addon: Send to Unreal Question:Can not export and got a WinError 10013

image

james-baber commented 2 years ago

@levege this looks like a remote execution connection error. Can you go to your unreal project and toggle off and on remote_execution also check out this on how to trouble shoot if that port is already in use by another app on your machine https://epicgames.github.io/BlenderTools/send2ue/trouble-shooting/faq.html#could-not-find-an-open-unreal-editor-instance

levege commented 2 years ago

@levege this looks like a remote execution connection error. Can you go to your unreal project and toggle off and on remote_execution also check out this on how to trouble shoot if that port is already in use by another app on your machine https://epicgames.github.io/BlenderTools/send2ue/trouble-shooting/faq.html#could-not-find-an-open-unreal-editor-instance

Hey James,Thanks for your reply. I have done as you said but it still not work.I checked the app using port 6766 in cmd and it was the UE editor.I also turned off my firewall and ~ also ~not work ~~

james-baber commented 2 years ago

When you completely shutdown unreal, and run netstat on port 6766 do you see the port is in use? Or is there nothing? Also in unreal can you ensure in your project settings under remote execution that all setting are their defaults by disabling the python plugin, restarting, and then enabling python plugin, restarting, then enabling remote execution?

levege commented 2 years ago

When you completely shutdown unreal, and run netstat on port 6766 do you see the port is in use? Or is there nothing? Also in unreal can you ensure in your project settings under remote execution that all setting are their defaults by disabling the python plugin, restarting, and then enabling python plugin, restarting, then enabling remote execution?

when I shutdown UE ,run netstat on port 6766 it's not in use.And I tried to do as your said it sitll not working ...

MianBaoMeng commented 2 years ago

你使用的是 Send to Unreal 2.1.0 ,你退回上个版本 Send to Unreal 2.0.2。问题应该可以得到解决

levege commented 2 years ago

你使用的是 Send to Unreal 2.1.0 ,你退回上个版本 Send to Unreal 2.0.2。问题应该可以得到解决

用了2.02,依然不行。。。。。

MianBaoMeng commented 2 years ago

好吧,那没办法了。 另外提醒下你,你提出的问题 上 插件版本号 和引擎版本号没有写。很难确定你问题了。 我使用 ue4 4.26.2

levege commented 2 years ago

我把blender重置了之后就好了,应该是跟某个插件冲突了。 Problem soloved after I restored Blender,It should be a conflict with another plugin。

MianBaoMeng commented 2 years ago

解决问题了就好

james-baber commented 2 years ago

Ok great! Sounds like this is resolved!