Tool supports automated export + import of the alembic to groom translation from blender to ue; Latest changes from blender 3.3 (new Curves object type sculpt workflow) are supported along with the previous particle hair workflow
Available extensions for the groom workflow include create binding asset and combine groom assets, which are both compatible with the combine meshes extension and the paths extensions.
create binding asset automatically creates a groom binding asset in UE completed with the imported groom asset and a target skeletal mesh
combine groom assets provides three different options (combine all, combine for each surfacing mesh, and export each system individually) to flexibly cross combine particle hair and Curves objects in blender on export
Added testing coverage for the groom workflow and new extensions
Send2UE Groom Pipeline