EpicGamesExt / BlenderTools

Blender addons that improve the game development workflow between Blender and Unreal.
https://epicgamesext.github.io/BlenderTools/
MIT License
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Group export does not work #494

Closed Igrom4ik closed 2 years ago

Igrom4ik commented 2 years ago

image vers 2.1.4 image vers 2.1.0 In version 2.1.4, the export/import of ungrouped objects works very strangely. I haven't found a way to export ungrouped objects as well as in version 2.1.0 Maybe this is broken or the way of exporting/importing in UE has been changed.

iigindesign commented 2 years ago

Hey @Igrom4ik, could you give us more details on the unexpected behavior? Since the release of 2.1.1, combine child meshes is now an option under Export > Extensions.

Igrom4ik commented 2 years ago

image image Unfortunately, the object grouping does not work as it does in version 2.1.0. For some reason I lose objects in groups. My old settings preset does not work ( blender 3.3.1 UE5 last update image

iigindesign commented 2 years ago

@Igrom4ik Could you by any chance post your blend file or screenshot of your outliner?

Also note that since 2.1.1, combine child meshes only combines meshes parented under an armature or an empty type object.

Combine child meshes does not combine children of mesh objects, rather it only combines children of an empty or an armature now. Read here for more info.

Igrom4ik commented 2 years ago

image

https://user-images.githubusercontent.com/31959570/194123931-0933f009-814e-4a7c-8eca-f86b76175367.mp4

iigindesign commented 2 years ago

@Igrom4ik It looks like the meshes you are trying to combine are parented on another mesh. This is no longer a supported behavior of the combine child meshes extension. For static meshes that you would like to combine, we recommend parenting them to an empty type object instead. Let me know if you have further questions.

Igrom4ik commented 2 years ago

@iigindesign Thank you. Then I will stay on version 2.1.0 as that way of grouping was more convenient and obvious.