EpicGamesExt / BlenderTools

Blender addons that improve the game development workflow between Blender and Unreal.
https://epicgamesext.github.io/BlenderTools/
MIT License
2.81k stars 61 forks source link

Add extension to import meshes into sub-folder named after file #527

Closed sawyersteven closed 1 year ago

sawyersteven commented 1 year ago

When enabled, meshes exported from a file foo.blend into Game/Meshes/ will be imported as Game/Meshes/foo/mesh1.fbx, Game/Meshes/foo/mesh2.fbx and so on

james-baber commented 1 year ago

Hey @sawyersteven, thanks for the contribution. We are scaling back on adding additional extensions, so the size of the codebase we have to maintain stays manageable. However, this looks like something other people might find useful, so that is why we made a page to list community extensions. That way people can share their extensions in a central place without us being responsible for the maintenance. If you want to open an issue under Send to Unreal Community Extension with the links to your repo and README for this we can link it to our docs. Thanks!

sawyersteven commented 1 year ago

Look, I'm a programmer. I don't read documentation.

I'll definitely check out the community extensions and submit this code there. Thanks for your help.