Closed sawyersteven closed 1 year ago
Hey @sawyersteven, thanks for the contribution. We are scaling back on adding additional extensions, so the size of the codebase we have to maintain stays manageable. However, this looks like something other people might find useful, so that is why we made a page to list community extensions. That way people can share their extensions in a central place without us being responsible for the maintenance. If you want to open an issue under Send to Unreal Community Extension
with the links to your repo and README for this we can link it to our docs. Thanks!
Look, I'm a programmer. I don't read documentation.
I'll definitely check out the community extensions and submit this code there. Thanks for your help.
When enabled, meshes exported from a file
foo.blend
intoGame/Meshes/
will be imported asGame/Meshes/foo/mesh1.fbx
,Game/Meshes/foo/mesh2.fbx
and so on