EpicGamesExt / BlenderTools

Blender addons that improve the game development workflow between Blender and Unreal.
https://epicgamesext.github.io/BlenderTools/
MIT License
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UE to Rigify : Skeleton Custom Shape Widgets removed when changing between Modes #530

Closed RiggingDojoAdmin closed 1 year ago

RiggingDojoAdmin commented 1 year ago
  1. *Map an armature so you can change between source/edit meta rig/etc
  2. Crete a custom shape widget for the armature skeleton nodes and assign it to all bones.
  3. Change between Modes, Source, Edit MetaRig etc.. and the widget is removed from the bones and they go back to looking like regular bones.

Not sure if this is a bug or feature request, seems like a bug since it is making changes to the skeleton display that it shouldn't be.

james-baber commented 1 year ago

A few weeks ago I added the ability to preserve the custom bone shapes. I still need to add the tests and docs but it is sitting in my fork. https://github.com/james-baber/BlenderTools/tree/ue2rigify-1.6.1

So shouldn't be long before this works

james-baber commented 1 year ago

This was added in the latest release. It re-links the custom bone shapes to their object name, so as long as the shape objects are in the blend it will preserve the custom shapes, colors, and transforms

RiggingDojoAdmin commented 1 year ago

Great thank you!!!