Closed RiggingDojoAdmin closed 1 year ago
A few weeks ago I added the ability to preserve the custom bone shapes. I still need to add the tests and docs but it is sitting in my fork. https://github.com/james-baber/BlenderTools/tree/ue2rigify-1.6.1
So shouldn't be long before this works
This was added in the latest release. It re-links the custom bone shapes to their object name, so as long as the shape objects are in the blend it will preserve the custom shapes, colors, and transforms
Great thank you!!!
Not sure if this is a bug or feature request, seems like a bug since it is making changes to the skeleton display that it shouldn't be.