EpicGamesExt / BlenderTools

Blender addons that improve the game development workflow between Blender and Unreal.
https://epicgamesext.github.io/BlenderTools/
MIT License
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Send to Unreal - Lods naming doesnt work or I am doing it wrong #539

Closed AmonTv closed 1 year ago

AmonTv commented 1 year ago

lets say my mesh is called cube1 I put it the export folder cube1_LOD0 cube1_LOD1 cube1_LOD2

and when it gets exported to unreal I get cube1 ; cube1_LOD1; cube1_LOD2';

? any ideas

lattest version of the addon and my blender version is 3.3.1

iigindesign commented 1 year ago

Hey do you have the setting import_lods on? The setting should be a checkbox in import settings of send2ue.

AmonTv commented 1 year ago

Yes , as I said I do get the lods transported but if i put 3 lods in blender i get them in 3 separated meshes. The first with just the mesh name and the 2nd with mesh name_lod1, 3rd mesh name_lod2 and so on. So it is working but it is not combining and ,yes i have them all in the folder export when I do this.

I will probably go to older blender and unreal addon version , till this bug (which i think it is ) is resolved.

Hey do you have the setting import_lods on? The setting should be a checkbox in import settings of send2ue.

AmonTv commented 1 year ago

small update , for those who have my issue

james-baber commented 1 year ago

Hey @AmonTv I tested with this file and everything is still working https://github.com/EpicGames/BlenderTools/blob/main/tests/test_files/blender_files/cubes.blend

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james-baber commented 1 year ago

Let me know if this can be closed. Thanks