EpicGamesExt / BlenderTools

Blender addons that improve the game development workflow between Blender and Unreal.
https://epicgamesext.github.io/BlenderTools/
MIT License
2.76k stars 49 forks source link

UE to Rigify - Convert modifies the animation slightly #672

Open TactileVisions opened 12 months ago

TactileVisions commented 12 months ago

When converting the animation, it differs slightly from the original. This would be OK for less precise animations, but where 1:1 accuracy is needed, this is a problem. Is it a bug, or am I doing something wrong? How can I make the animations match perfectly?

In the screenshots below, the poses look very similar, but the one after conversion is slightly more hunched

b a

Thanks!

TactileVisions commented 12 months ago

Updated the post with more clear examples

TactileVisions commented 12 months ago

I was able to stop the slight shift during conversion by creating a workspace (at the top), getting rid of all the areas except for the 3D viewport and adjusting the camera angle (ortographic view from the side - not sure if this had anything to do with it, though. I had the dope sheet open before and that seemed to slow down the conversion process and possibly cause the shift to happen

TactileVisions commented 12 months ago

...only now I cannot move any of the controller bones. They also get these constraints added to them. Removing them still doesn't allow me to move the controller. Any ideas on how to fix this?

image

TactileVisions commented 11 months ago

Does anyone have any ideas?