EpicGamesExt / BlenderTools

Blender addons that improve the game development workflow between Blender and Unreal.
https://epicgamesext.github.io/BlenderTools/
MIT License
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UE to Rigify - Convert modifies the animation slightly #672

Open TactileVisions opened 1 year ago

TactileVisions commented 1 year ago

When converting the animation, it differs slightly from the original. This would be OK for less precise animations, but where 1:1 accuracy is needed, this is a problem. Is it a bug, or am I doing something wrong? How can I make the animations match perfectly?

In the screenshots below, the poses look very similar, but the one after conversion is slightly more hunched

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Thanks!

TactileVisions commented 1 year ago

Updated the post with more clear examples

TactileVisions commented 1 year ago

I was able to stop the slight shift during conversion by creating a workspace (at the top), getting rid of all the areas except for the 3D viewport and adjusting the camera angle (ortographic view from the side - not sure if this had anything to do with it, though. I had the dope sheet open before and that seemed to slow down the conversion process and possibly cause the shift to happen

TactileVisions commented 1 year ago

...only now I cannot move any of the controller bones. They also get these constraints added to them. Removing them still doesn't allow me to move the controller. Any ideas on how to fix this?

image

TactileVisions commented 1 year ago

Does anyone have any ideas?