The first pic is three objs set as child to the empty object ,only the monkey head is rotated ,and the second pic is after sending the empty obj to unreal , the monkey head is not mataining the rotation. Mainly ,there is a bug on the rotation transformation
below is my send 2 ue setting,I check on the combine child meshes and use obj origin
My setting.json
The first pic is three objs set as child to the empty object ,only the monkey head is rotated ,and the second pic is after sending the empty obj to unreal , the monkey head is not mataining the rotation. Mainly ,there is a bug on the rotation transformation
below is my send 2 ue setting,I check on the combine child meshes and use obj origin My setting.json