Addon: Send To Unreal
Description:
It is common in archviz and other modelling techniques to take a complex mesh and instance it many times. This is possible in two ways inside Blender - array modifiers and alt+d (duplicate instance referencing same base mesh)
Meshes exported from Blender should maintain low polycounts even when used in large quantities (via arraying and instance referencing)
Workflow:
Blender:
Create a default cube
Add array modifier (relative offset -> 2 - No merge)
Alt+D to duplicate an instanced mesh and move 5 units away
Pipeline -> Export to Unreal
Unreal:
Current behaviour is to see two meshes produced - with two unique origin positions and 5 sets of polys in that mesh
Suggested new behaviour is to have a blueprint created including one mesh with a hierarchically instanced mesh in the relevant array positions [Open discussion point as to what outcome people would expect here]
Addon: Send To Unreal Description: It is common in archviz and other modelling techniques to take a complex mesh and instance it many times. This is possible in two ways inside Blender - array modifiers and alt+d (duplicate instance referencing same base mesh)
Meshes exported from Blender should maintain low polycounts even when used in large quantities (via arraying and instance referencing)
Workflow:
Blender:
Unreal: