EpicGamesExt / BlenderTools

Blender addons that improve the game development workflow between Blender and Unreal.
https://epicgamesext.github.io/BlenderTools/
MIT License
2.69k stars 26 forks source link

Send to Unreal - Blender 4.0.2 to UE5 FBX Scene Loading Failed 'File is corrupted fbxname.fbx" Can't detect import type no mesh is found or animation track #711

Open Gearmore opened 5 months ago

Gearmore commented 5 months ago

Send to Unreal I clicked Pipeline>Import>Extensions>then check Place in active Level>Push Assets (This is all with the models I want exported in the Export collection) Begin Map Begin Level Begin Actor Class=/Script/Engine.StaticMeshActor Name=StaticMeshActor_UAID_74563C40781708D401_1358449441 Archetype="/Script/Engine.StaticMeshActor'/Script/Engine.Default__StaticMeshActor'" ActorFolderPath=None ExportPath="/Script/Engine.StaticMeshActor'/Game/FirstPerson/Maps/FirstPersonMap.FirstPersonMap:PersistentLevel.StaticMeshActor_UAID_74563C40781708D401_1358449441'" Begin Object Class=/Script/Engine.StaticMeshComponent Name="StaticMeshComponent0" Archetype="/Script/Engine.StaticMeshComponent'/Script/Engine.Default__StaticMeshActor:StaticMeshComponent0'" ExportPath="/Script/Engine.StaticMeshComponent'/Game/FirstPerson/Maps/FirstPersonMap.FirstPersonMap:PersistentLevel.StaticMeshActor_UAID_74563C40781708D401_1358449441.StaticMeshComponent0'" End Object Begin Object Name="StaticMeshComponent0" ExportPath="/Script/Engine.StaticMeshComponent'/Game/FirstPerson/Maps/FirstPersonMap.FirstPersonMap:PersistentLevel.StaticMeshActor_UAID_74563C40781708D401_1358449441.StaticMeshComponent0'" StaticMesh="/Script/Engine.StaticMesh'/Game/models/room_Cube_001.room_Cube_001'" StaticMeshImportVersion=1 StaticMeshDerivedDataKey="STATICMESH_ACBAF517152E06BF2114C8E7171C5EC2_228332BAE0224DD294E232B87D83948FQuadricMeshReduction_V2$2e1_8CE10229$2dBD11$2d4DF0$2d8390$2dF973D3D6F9C8_CONSTRAINED0_1000000000000000000000000000000080FFFFFFFFFFFFFFFF000000000000803F00000000000000803F0000803F000000005B3420B2CDC5301CBF9679F77CBBC43FX00000000010000000100000001000000010000000100000000000000000000000000000001000000400000000000000001000000000000000000F03F000000000000F03F000000000000F03F0000803F00000000050000004E6F6E65000C00000030000000803FFFFFFFFF0000803FFFFFFFFF0000000000000041000000000000A0420303030000000000000000_LS0MNSzzzzzzzz0_SWLZ_0123" RelativeLocation=(X=1170.000000,Y=1470.000000,Z=0.000000) RelativeScale3D=(X=100.000000,Y=100.000000,Z=100.000000) End Object StaticMeshComponent="StaticMeshComponent0" RootComponent="StaticMeshComponent0" ActorLabel="room_Cube_001" End Actor End Level Begin Surface End Surface End Map

Windows 11 Send to Unreal 2.4.3 Blender 4.0.2 Unreal 5.3.2

Even when I don't do anything, install the addon, and push the assets, I still get the "FBX Scene Loading Failed : 'File is corrupted Cube.fbx'" "Can't detect import type. No mesh is found or animation track."

JoshQuake commented 5 months ago

temp fix posted here https://github.com/EpicGames/BlenderTools/issues/676#issuecomment-1841729765