EpicGamesExt / BlenderTools

Blender addons that improve the game development workflow between Blender and Unreal.
https://epicgamesext.github.io/BlenderTools/
MIT License
2.79k stars 58 forks source link

UE to Rigify - Not Working, UE2Rigify 1.6.2, Blender 4.2 #755

Open tommywright opened 1 week ago

tommywright commented 1 week ago

Send to Unreal does nothing on Convert Import Mannequin FBX (Standard UE4 Mannequin tested) Windows 11 UE to Rigify v1.6.2 Blender v4.2

Traceback (most recent call last): File "C:\Users\tvtom\AppData\Roaming\Blender Foundation\Blender\4.2\scripts\addons\ue2rigify\core\scene.py", line 1649, in switch_modes convert_to_control_rig(properties) File "C:\Users\tvtom\AppData\Roaming\Blender Foundation\Blender\4.2\scripts\addons\ue2rigify\core\scene.py", line 1563, in convert_to_control_rig control_rig_object = create_control_rig(properties) ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ File "C:\Users\tvtom\AppData\Roaming\Blender Foundation\Blender\4.2\scripts\addons\ue2rigify\core\scene.py", line 779, in create_control_rig create_meta_rig(properties) File "C:\Users\tvtom\AppData\Roaming\Blender Foundation\Blender\4.2\scripts\addons\ue2rigify\core\scene.py", line 756, in create_meta_rig metarig.create(metarig_object) File "C:\Users\tvtom\AppData\Local\Temp\ue2rigify\resources\rig_templates\male_mannequin\metarig.py", line 47, in create arm.rigify_layers.add() ^^^^^^^^^^^^^^^^^ AttributeError: 'Armature' object has no attribute 'rigify_layers'. Did you mean: 'rigify_colors'? File "C:\Users\tvtom\AppData\Roaming\Blender Foundation\Blender\4.2\scripts\addons\ue2rigify\core\scene.py", line 1602, in switch_modes

jack-yao91 commented 3 days ago

Check out this fork. (The Epic repo is no longer maintained) https://github.com/poly-hammer/BlenderTools

tommywright commented 2 days ago

Thanks for the info!!

On Sat, Oct 19, 2024 at 4:11 PM Jack Yao @.***> wrote:

Check out this fork. (The Epic repo is no longer maintained) https://github.com/poly-hammer/BlenderTools

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