Open PotatoMilks opened 3 weeks ago
Hi,
As you are using 5.0.3 there have been a number of bug fixes around memory leaks since that version.
Would you be able to try a newer version of UE (such as 5.4.2) to confirm if the issue still exists in your setup?
Additionally, could you make a fresh third person project with Pixel Streaming enabled and check if you can reproduce the issue?
Regards, Luke.
Component your question relates to
Background
We develop on Windows11 and provide pixel streaming services on Linux servers. Development environment: Windows 11, UE Engine 5.0.3 & UE Engine 5.4.1 Cross-compilation: v20_clang-13.0.1-centos7 (for UE 5.0.3) & v22_clang-16.0.6-centos7 (for UE 5.4.1) Linux server: Centos 8, i9-12900KF, RTX3080, memory 128GB
Question
When starting with -RenderOffscreen command,Server memory will increase significantly over time until the memory is full. In Linux system, through the command:
./Fuzzy.sh -PixelStreamingURL="ws://127.0.0.1:13250" -PixelStreamingHideCursor -RenderOffScreen -ForceRes -ResX=1896 -ResY=800
When running, the system's memory usage will continue to grow in a short period of time. When the server is connected to the screen, run it through the command:./Fuzzy.sh -PixelStreamingURL="ws://127.0.0.1:13250" -PixelStreamingHideCursor -ForceRes -ResX=1896 -ResY=800
The memory will not change significantly.( I connect the server to a monitor and start it through the graphical interface, without using -RenderOffscreen command, the memory is normal.)Note: In the production deployment environment, the project is generally started through SSH, and the server will not be equipped with a display. And through SSH, if the -RenderOffScreen command is not used, a display window will pop up on the client.
Additional context
Operating system
Graphics card and driver version
启动命令
Memory problem
Satrt:
Run for half an hour: