Closed bakermanbrian closed 1 month ago
On the signalling server side you could terminate the websocket connect - that will trigger it to close. Is that workable in your case?
There is also the kick
blueprints that can do this from the UE side.
While these are deprecated in UE 5.4 the plan is to bring them back.
If you are using 5.4:
Component your question relates to
Question
I have figured out how to force close WebRTC connections server-side and require that user to send an updated auth token to reconnect. However, how can I force close an existing peer connection/data channel, not from the frontend?