Had an error loading the project up the first time. Went away when I deleted the older replay files in AppData
System.IO.FileNotFoundException
HResult=0x80070002
Message=Could not find file 'C:\Users\user\AppData\Local\TslGame\Saved\Demos\match.bro.official.2017-pre6.na.duo.2017.12.08.612d9b1e-f211-4f03-8cc4-0df9f1d3c084__USER__76561198058777702\PUBG.replayinfo'.
Source=mscorlib
StackTrace:
at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
at System.IO.File.InternalReadAllBytes(String path, Boolean checkHost)
at PUBG_Replay_Manager.Main.UE4StringSerializer(String file_path, Boolean encoded, Int32 encoded_offset) in D:\dev\pubgrm\PUBG_Replay_Manager\Main.cs:line 497
at PUBG_Replay_Manager.Main.ReadReplayInfo(String directory_of_recording) in D:\dev\pubgrm\PUBG_Replay_Manager\Main.cs:line 544
at PUBG_Replay_Manager.Main.RefreshReplayList() in D:\dev\pubgrm\PUBG_Replay_Manager\Main.cs:line 54
at PUBG_Replay_Manager.Main.replayListRefresh_Click(Object sender, EventArgs e) in D:\dev\pubgrm\PUBG_Replay_Manager\Main.cs:line 913
at System.Windows.Forms.Control.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ButtonBase.WndProc(Message& m)
at System.Windows.Forms.Button.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.DebuggableCallback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
at System.Windows.Forms.UnsafeNativeMethods.DispatchMessageW(MSG& msg)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at PUBG_Replay_Manager.Program.Main() in D:\dev\pubgrm\PUBG_Replay_Manager\Program.cs:line 17
Had an error loading the project up the first time. Went away when I deleted the older replay files in AppData
The "2017" directories just contained a checkpoints directory with a checkpoints## file in it.