When I Set Up The Admin I Sorted Seetings LIKE PROPLEY AND IT DID NOT WORK FIX IT
Relevant log output
----------------------------------------------
--- Scroll down for settings ---
--- Do not alter the three variables below ---
----------------------------------------------
local settings = {}; --// The settings table which contains all settings
local Settings = settings; --// For custom commands that use 'Settings' rather than the lowercase 'settings'
local descs = {}; --// Contains settings descriptions
----------------------------------------------
--------------
-- SETTINGS --
--------------
--[[
--// Basic Luau Info
This is only here to help you when editing settings so you understand how they work
and don't break something.
In case you don't know what Luau is; Luau is the scripting language Roblox uses...
so every script you see (such as this one) and pretty much any code on Roblox is
written in Luau.
Anything that looks like {} is known as a table.
Tables contain things, like the Luau version of a box.
An example of a table would be setting = {"John", "Mary", "Bill"}
You can have tables inside of tables, such in the case of setting = {{Group = 1234, Rank = 123, Type = "Admin"}}
Just like real boxes, tables can contain pretty much anything including other tables.
Note: Commas (,) as well as semicolons (;) can both be used to separate things inside a table.
Anything that looks like "Bob" is what's known as a string. Strings
are basically plain text; setting = "Bob" would be correct however
setting = Bob would not; because if it's not surrounded by quotes Luau will think
that Bob is a variable; Quotes indicate something is a string and therefore not a variable/number/code
Numbers do not use quotes. setting = 56
This green block of text you are reading is called a comment. It's like a message
from the programmer to anyone who reads their stuff. Anything in a comment will
not be seen by Luau when the script is run.
--// Settings [READ IF CONFUSED]
If you see something like "Format: 'Username:UserId'" it means that anything you put
in that table must follow one of the formats next to Format:
For instance, if I wanted to give admin to a player using their username, userId, a group they are in
or an item they own I would do the following with the settings.Admins table:
The format for the Admins' table's entries is "Username"; or "Username:UserId"; or UserId; or "Group:GroupId:GroupRank" or "Item:ItemID"
This means that if I want to admin Bobjenkins123 who has a userId of 1234567, is in
group "BobFans" (group ID 7463213) under the rank number 234, or owns the item belonging to ID 1237465
I can do any of the following:
settings.Admins = {"Bobjenkins123", "Bobjenkins123:1234567", 1234567, "Group:BobFans:7463213:234", "Item:1237465"}
If I wanted to make it so rank 134 in group 1029934 and BobJenkins123 had mod admin I would do
settings.Moderators = {"Group:1029943:134", "BobJenkins123"}
I was going to change the admin rank stuff but I figured it would confuse people too much, so I left it as mods/admins/HeadAdmins ;p
--// Admins
settings.Moderators = {"Sceleratis"; "BobJenkins:1237123"; 1237666; "Group:181:255"; "Item:1234567"}
This will make the person with the username Sceleratis, or the name BobJenkins, or the ID 1237123 OR 123766,
or is in group 181 in the rank 255, or owns the item belonging to the ID 1234567 a moderator
If I wanted to give the rank 121 in group 181 Owner admin I would do:
settings.HeadAdmins = {"Group:181:121"}
See? Not so hard is it?
If I wanted to add group 181 and all ranks in it to the :slock whitelist I would do;
settings.Whitelist = {"Group:181";}
I can do the above if I wanted to give everyone in a group admin for any of the other admin tables
--// Command Permissions
You can set the permission level for specific commands using setting.Permissions
If I wanted to make it so only HeadAdmins+ can use :ff player then I would do:
settings.Permissions = {"ff:HeadAdmins"}
ff is the Command ":ff scel" and HeadAdmins is the NewLevel
Built-In Permissions Levels:
Players - 0
Moderators - 100
Admins - 200
HeadAdmins - 300
Creators - 900
Note that when changing command permissions you MUST include the prefix;
So if you change the prefix to $ you would need to do $ff instead of :ff
--// Trello
The Trello abilities of the script allow you to manage lists and permissions via
a Trello board; The following will guide you through the process of setting up a board;
1. Sign up for an account at trello
2. Create a new board
3. Get the board ID;
4. Set settings.Trello_Primary to your board ID
5. Set settings.Trello.Enabled to true
6. Congrats! The board is ready to be used;
7. Create a list and add cards to it;
- You can view lists in-game using :viewlist ListNameHere
Lists:
Moderators - Card Format: Same as settings.Moderators
Admins - Card Format: Same as settings.Admins
HeadAdmins - Card Format: Same as settings.HeadAdmins
Creators - Card Format: Same as settings.Creators
Banlist - Card Format: Same as settings.Banned
Mutelist - Card Format: Same as settings.Muted
Blacklist - Card Format: Same as settings.Blacklist
Whitelist - Card Format: Same as settings.Whitelist
Permissions - Card Format: Same as settings.Permissions
Music - Card Format: SongName:AudioID
Commands - Card Format: Command (eg. :ff bob)
Card format refers to how card names should look
MAKE SURE YOU SET settings.DataStoreKey TO ANYTHING RANDOM.
--]]
settings.HideScript = true -- When the game starts the Adonis_Loader model will be hidden so other scripts cannot access the settings module; Disable if your game uses AssetService:SavePlaceAsync()
settings.DataStore = "Adonis_1" -- DataStore the script will use for saving data; Changing this will lose any saved data
settings.DataStoreKey = "CHANGE_THIS" -- CHANGE THIS TO ANYTHING RANDOM! Key used to encrypt all datastore entries; Changing this will lose any saved data
settings.DataStoreEnabled = true -- Disable if you don't want to load settings and admins from the datastore; PlayerData will still save
settings.LocalDatastore = false -- If this is turned on, a mock DataStore will forcibly be used instead and shall never save across servers
settings.Storage = game:GetService("ServerStorage") -- Where things like tools are stored
settings.RecursiveTools = false -- Whether tools that are included in sub-containers within settings.Storage will be available via the :give command (useful if your tools are organized into multiple folders)
settings.Theme = "Default" -- UI theme;
settings.MobileTheme = "Mobilius" -- Theme to use on mobile devices; Some UI elements are disabled
settings.DefaultTheme = "Default" -- Theme to be used as a replacement for "Default". The new replacement theme can still use "Default" as its Base_Theme however any other theme that references "Default" as its redirects to this theme.
--[[
**HOW TO ADD ADMINISTRATORS:**
Below are the administrator permission levels/ranks (Mods, Admins, HeadAdmins, Creators, StuffYouAdd, etc)
Simply place users into the respective "Users" table for whatever level/rank you want to give them.
Format Example:
settings.Ranks = {
["Moderators"] = {
Level = 100;
Users = {"Username"; "Username:UserId"; UserId; "Group:GroupId:GroupRank"; "Group:GroupId"; "Item:ItemID"; "GamePass:GamePassID";}
}
}
If you use custom ranks, existing custom ranks will be imported with a level of 1.
Add all new CustomRanks to the table below with the respective level you want them to be.
NOTE: Changing the level of built-in ranks (Moderators, Admins, HeadAdmins, Creators)
will also change the permission level for any built-in commands associated with that rank. - -]]
settings.Ranks = {
["Moderators"] = {
Level = 100;
Users = {
--// Add users here
};
};
["Admins"] = {
Level = 200;
Users = {
--// Add users here
};
};
["HeadAdmins"] = {
Level = 300;
Users = {
--// Add users here
};
};
["Creators"] = {
Level = 900; --// Anything 900 or higher will be considered a creator and will bypass all perms & be allowed to edit settings in-game.
Users = {"kyson_black12345", "AufWiedersehenmitder" "Chadwildcla_AMC"
"kyson_black12345", "AufWiedersehenmitder" "Chadwildcla_AMC"
};
};
};
--// Use the below table to set command permissions; Commented commands are included for example purposes
settings.Permissions = {
-- "ff:HeadAdmins"; --// Changes :ff to HeadAdmins and higher (HeadAdmins = Level 300 by default)
-- "kill:300"; --// Changes :kill to level 300 and higher (Level 300 = HeadAdmins by default)
-- "ban:200,300" --// Makes it so :ban is only usable by levels 200 and 300 specifically (nothing higher or lower or in between)
}; -- Format: {"Command:NewLevel"; "Command:Customrank1,Customrank2,Customrank3";}
--// Use the below table to define "pre-set" command aliases
--// Command aliases; Format: {[":alias <arg1> <arg2> ..."] = ":command <arg1> <arg2> ..."}
settings.Aliases = {
[":examplealias <player> <fireColor>"] = ":ff <player> | :fling <player> | :fire <player> <fireColor>" --// Order arguments appear in alias string determines their required order in the command message when ran later
};
settings.Banned = {} -- List of people banned from the game Format: {"Username"; "Username:UserId"; UserId; "Group:GroupId:GroupRank"; "Group:GroupId"; "Item:ItemID"; "GamePass:GamePassID";}
settings.Muted = {} -- List of people muted (cannot send chat messages) Format: {"Username"; "Username:UserId"; UserId; "Group:GroupId:GroupRank"; "Group:GroupId"; "Item:ItemID"; "GamePass:GamePassID";}
settings.Blacklist = {} -- List of people banned from running commands Format: {"Username"; "Username:UserId"; UserId; "Group:GroupId:GroupRank"; "Group:GroupId"; "Item:ItemID"; "GamePass:GamePassID";}
settings.Whitelist = {} -- People who can join if whitelist enabled Format: {"Username"; "Username:UserId"; UserId; "Group:GroupId:GroupRank"; "Group:GroupId"; "Item:ItemID"; "GamePass:GamePassID";}
settings.MusicList = {} -- List of songs to appear in the :musiclist Format: {{Name = "somesong", ID = 1234567}, {Name = "anotherone", ID = 1243562}}
settings.CapeList = {} -- List of capes Format: {{Name = "somecape", Material = "Fabric", Color = "Bright yellow", ID = 12345567, Reflectance = 1}; {etc more stuff here}}
settings.InsertList = {} -- List of models to appear in the :insertlist and can be inserted using ':insert <name>' Format: {{Name = "somemodel", ID = 1234567}; {Name = "anotherone", ID = 1243562}}
settings.Waypoints = {} -- List of waypoints you can teleport via ':to wp-WAYPOINTNAME' or ':teleport PLAYER tp.WAYPOINTNAME' Format {YOURNAME1 = Vector3.new(1,2,3), YOURNAME2 = Vector(231,666,999)}
settings.OnStartup = {} -- List of commands ran at server start Format: {":notif TestNotif"}
settings.OnJoin = {} -- List of commands ran as player on join (ignores adminlevel) Format: {":cmds"}
settings.OnSpawn = {} -- List off commands ran as player on spawn (ignores adminlevel) Format: {"!fire Really red",":ff me"}
settings.SaveAdmins = true -- If true anyone you :admin or :headadmin in-game will save
settings.LoadAdminsFromDS = true -- If false, any admins saved in your DataStores will not load
settings.WhitelistEnabled = false -- If true enables the whitelist/server lock; Only lets admins & whitelisted users join
settings.Prefix = ":" -- The : in :kill me
settings.PlayerPrefix = "!" -- The ! in !donate; Mainly used for commands that any player can run; Do not make it the same as settings.Prefix
settings.SpecialPrefix = "" -- Used for things like "all", "me" and "others" (If changed to ! you would do :kill !me)
settings.SplitKey = " " -- The space in :kill me (eg if you change it to / :kill me would be :kill/me)
settings.BatchKey = "|" -- :kill me | :ff bob | :explode scel
settings.ConsoleKeyCode = "Quote" -- Keybind to open the console; Rebindable per player in userpanel; KeyCodes: https://developer.roblox.com/en-us/api-reference/enum/KeyCode
--// Easily add new custom commands below (without needing to create a plugin module)
--// You can also use this to overwrite existing commands if you know the command's index (found in the command's respective module within the Adonis MainModule)
settings.Commands = {
ExampleCommand1 = { --// The index & table of the command
Prefix = Settings.Prefix; --// The prefix the command will use, this is the ':' in ':ff me'
Commands = {"examplecommand1", "examplealias1", "examplealias2"}; --// A table containing the command strings (the things you chat in-game to run the command, the 'ff' in ':ff me')
Args = {"arg1", "arg2", "etc"}; --// Command arguments, these will be available in order as args[1], args[2], args[3], etc; This is the 'me' in ':ff me'
Description = "Example command";--// The description of the command
AdminLevel = 100; -- Moderators --// The commands minimum admin level; This can also be a table containing specific levels rather than a minimum level: {124, 152, "HeadAdmins", etc};
-- Alternative option: AdminLevel = "Moderators"
Filter = true; --// Should user-supplied text passed to this command be filtered automatically? Use this if you plan to display a user-defined message to other players
Hidden = true; --// Should this command be hidden from the command list?
Disabled = true; --// If set to true this command won't be usable.
Function = function(plr: Player, args: {string}, data) --// The command's function; This is the actual code of the command which runs when you run the command
--// "plr" is the player running the command
--// "args" is an array of strings containing command arguments supplied by the user
--// "data" is a table containing information related to the command and the player running it, such as data.PlayerData.Level (the player's admin level) [Refer to API docs]
print("This is 'arg1':", tostring(args[1]))
print("This is 'arg2':", tostring(args[2]))
print("This is 'etc'(arg 3):", tostring(args[3]))
error("this is an example error :o !") --// Errors raised in the function during command execution will be displayed to the user.
end
};
}
settings.CommandCooldowns = {
--[[
REFERENCE:
command_full_name: The name of a command (e.g. :cmds)
[command_full_name] = {
Player = 0;
Server = 0;
Cross = 0;
}
]]
}
settings.FunCommands = true -- Are fun commands enabled?
settings.PlayerCommands = true -- Are player-level utility commands enabled?
settings.AgeRestrictedCommands = true -- Are age-locked commands enabled?
settings.CommandFeedback = false -- Should players be notified when commands with non-obvious effects are run on them?
settings.CrossServerCommands = true -- Are commands which affect more than one server enabled?
settings.ChatCommands = true -- If false you will not be able to run commands via the chat; Instead, you MUST use the console or you will be unable to run commands
settings.CreatorPowers = true -- Gives me creator-level admin; This is strictly used for debugging; I can't debug without full access to the script
settings.CodeExecution = true -- Enables the use of code execution in Adonis; Scripting related (such as :s) and a few other commands require this
settings.SilentCommandDenials = false -- If true, there will be no differences between the error messages shown when a user enters an invalid command and when they have insufficient permissions for the command
settings.OverrideChatCallbacks = true -- If the TextChatService ShouldDeliverCallbacks of all channels are overridden by Adonis on load. Required for slowmode. Mutes use a CanSend method to mute when this is set to false.
settings.BanMessage = "Banned" -- Message shown to banned users upon kick
settings.LockMessage = "Not Whitelisted" -- Message shown to people when they are kicked while the game is :slocked
settings.SystemTitle = "System Message" -- Title to display in :sm and :bc
settings.MaxLogs = 5000 -- Maximum logs to save before deleting the oldest
settings.SaveCommandLogs = true -- If command logs are saved to the datastores
settings.Notification = true -- Whether or not to show the "You're an admin" and "Updated" notifications
settings.SongHint = true -- Display a hint with the current song name and ID when a song is played via :music
settings.TopBarShift = false -- By default hints and notifications will appear from the top edge of the window. Set this to true if you don't want hints/notifications to appear in that region.
settings.Messages = {} -- A list of notification messages to show HeadAdmins and above on join
settings.AutoClean = false -- Will auto clean workspace of things like hats and tools
settings.AutoCleanDelay = 60 -- Time between auto cleans
settings.AutoBackup = false -- Run :backupmap automatically when the server starts. To restore the map, run :restoremap
settings.ReJail = false -- If true then when a player rejoins they'll go back into jail. Or if the moderator leaves everybody gets unjailed
settings.Console = true -- Whether the command console is enabled
settings.Console_AdminsOnly = false -- If true, only admins will be able to access the console
settings.HelpSystem = true -- Allows players to call admins for help using !help
settings.HelpButton = true -- Shows a little help button in the bottom right corner.
settings.HelpButtonImage = "rbxassetid://357249130" -- Sets the image used for the Adonis help button above.
--------------------
-- DONOR SETTINGS --
--------------------
settings.DonorCapes = true -- Donors get to show off their capes; Not disruptive :)
settings.DonorCommands = true -- Show your support for the script and let donors use harmless commands like !sparkles
settings.LocalCapes = false -- Makes Donor capes local so only the donors see their cape [All players can still disable capes locally]
--------------------------
-- HTTP/TRELLO SETTINGS --
--------------------------
settings.HttpWait = 60 -- How long things that use the HttpService will wait before updating again
settings.Trello_Enabled = false -- Are the Trello features enabled?
settings.Trello_Primary = "" -- Primary Trello board
settings.Trello_Secondary = {} -- Secondary Trello boards (read-only) Format: {"BoardID";"BoardID2","etc"}
settings.Trello_AppKey = "" -- Your Trello AppKey
settings.Trello_Token = "" -- Trello token (DON'T SHARE WITH ANYONE!) Get API key: /1/connect?name=Trello_API_Module&response_type=token&expires=never&scope=read,write&key=YOUR_APP_KEY_HERE
settings.Trello_HideRanks = false -- If true, Trello-assigned ranks won't be shown in the admins list UI (accessed via :admins)
---------------------
-- _G API SETTINGS --
---------------------
settings.G_API = true -- If true, allows other server scripts to access certain functions described in the API module through _G.Adonis
settings.G_Access = false -- If enabled, allows other scripts to access Adonis using _G.Adonis.Access; Scripts will still be able to do things like _G.Adonis.CheckAdmin(player)
settings.G_Access_Key = "Example_Key" -- Key required to use the _G access API; Example_Key will not work for obvious reasons
settings.G_Access_Perms = "Read" -- Access perms
settings.Allowed_API_Calls = {
Client = false; -- Allow access to the Client (not recommended)
Settings = false; -- Allow access to settings (not recommended)
DataStore = false; -- Allow access to the DataStore (not recommended)
Core = false; -- Allow access to the script's core table (REALLY not recommended)
Service = false; -- Allow access to the script's service metatable
Remote = false; -- Communication table
HTTP = false; -- HTTP-related things like Trello functions
Anti = false; -- Anti-Exploit table
Logs = false;
UI = false; -- Client UI table
Admin = false; -- Admin related functions
Functions = true; -- Functions table (contains functions used by the script that don't have a subcategory)
Variables = true; -- Variables table
API_Specific = true; -- API Specific functions
}
---------------------------
-- ANTI-EXPLOIT SETTINGS --
---------------------------
--// IF YOU EXPERIENCE ISSUES WITH FALSE POSITIVES/RANDOM KICKING/CRASHING DISABLE ALL OF THESE!
settings.AllowClientAntiExploit = false -- (Default: false) Allows use of client-sided anti exploit functionality if true
settings.Detection = false -- (Default: false) If true: enables built-in anti-exploit detections that do not have their own settings.
settings.CheckClients = true -- (Default: true) Checks clients every minute or two to make sure they are still active.
settings.ExploitNotifications = true -- (Default: true) Notify all moderators and higher-ups when a player is kicked or crashed from the AntiExploit.
settings.CharacterCheckLogs = false -- (Default: false) If the character checks appear in exploit logs and exploit notifications.
settings.AntiNoclip = false -- (Default: false) Attempts to detect noclipping and kills the player if found.
settings.AntiRootJointDeletion = false -- (Default: false) Attempts to detect paranoid and kills the player if found.
settings.AntiMultiTool = false -- (Default: false) Prevents multitool and because of that many other exploits.
settings.AntiGod = false -- (Default: false) If a player does not respawn when they should have they get respawned.
-- settings.AntiHumanoidDeletion and settings.ProtectHats have been superseded Workspace.RejectCharacterDeletions.
settings.AntiSpeed = false -- (Default: false) (Client-Sided) Attempts to detect speed exploits.
settings.AntiBuildingTools = false -- (Default: false) (Client-Sided) Attempts to detect any HopperBin(s)/Building Tools added to the client.
settings.AntiAntiIdle = false -- (Default: false) (Client-Sided) Kick the player if they are using an anti-idle exploit. Highly useful for grinding/farming games.
settings.ExploitGuiDetection = false -- (Default: false) (Client-Sided) If any exploit GUIs are found in the CoreGui the exploiter gets kicked (If you use StarterGui:SetCore("SendNotification") with an image this will kick you).
---------------------
-- END OF SETTINGS --
---------------------
--// Setting descriptions used for the in-game settings editor;
descs.HideScript = [[ Disable if your game saves; When the game starts the Adonis_Loader model will be hidden so other scripts cannot access the settings module ]]
descs.DataStore = [[ DataStore the script will use for saving data; Changing this will lose any saved data ]]
descs.DataStoreKey = [[ Key used to encode all datastore entries; Changing this will lose any saved data ]]
descs.DataStoreEnabled = [[ Disable if you don't want settings and admins to be saveable in-game; PlayerData will still save ]]
descs.LocalDatastore = [[ If this is turned on, a mock DataStore will forcibly be used instead and shall never save across servers ]]
descs.Storage = [[ Where things like tools are stored ]]
descs.RecursiveTools = [[ Whether tools that are included in sub-containers within settings.Storage will be available via the :give command (useful if your tools are organized into multiple folders) ]]
descs.Theme = [[ UI theme; ]]
descs.MobileTheme = [[ Theme to use on mobile devices; Mobile themes are optimized for smaller screens; Some GUIs are disabled ]]
descs.DefaultTheme = [[ Theme to be used as a replacement for "Default". The new replacement theme can still use "Default" as its Base_Theme however any other theme that references "Default" as its redirects to this theme. ]]
descs.Ranks = [[ All admin permission level ranks; ]];
descs.Moderators = [[ Mods; Format: {"Username"; "Username:UserId"; UserId; "Group:GroupId:GroupRank"; "Group:GroupId"; "Item:ItemID";} ]]
descs.Admins = [[ Admins; Format: {"Username"; "Username:UserId"; UserId; "Group:GroupId:GroupRank"; "Group:GroupId"; "Item:ItemID";} ]]
descs.HeadAdmins = [[ Head Admins; Format: {"Username"; "Username:UserId"; UserId; "Group:GroupId:GroupRank"; "Group:GroupId"; "Item:ItemID";} ]]
descs.Creators = [[ Anyone to be identified as a place owner; Format: {"Username"; "Username:UserId"; UserId; "Group:GroupId:GroupRank"; "Group:GroupId"; "Item:ItemID";} ]]
descs.Permissions = [[ Command permissions; Format: {"Command:NewLevel";} ]]
descs.Aliases = [[ Command aliases; Format: {[":alias <arg1> <arg2> ..."] = ":command <arg1> <arg2> ..."} ]]
descs.Commands = [[ Custom commands ]]
descs.Banned = [[ List of people banned from the game; Format: {"Username"; "Username:UserId"; UserId; "Group:GroupId:GroupRank"; "Group:GroupId"; "Item:ItemID";} ]]
descs.Muted = [[ List of people muted; Format: {"Username"; "Username:UserId"; UserId; "Group:GroupId:GroupRank"; "Group:GroupId"; "Item:ItemID";} ]]
descs.Blacklist = [[ List of people banned from using admin; Format: {"Username"; "Username:UserId"; UserId; "Group:GroupId:GroupRank"; "Group:GroupId"; "Item:ItemID";} ]]
descs.Whitelist = [[ People who can join if whitelist enabled; Format: {"Username"; "Username:UserId"; UserId; "Group:GroupId:GroupRank"; "Group:GroupId"; "Item:ItemID";} ]]
descs.MusicList = [[ List of songs to appear in the script; Format: {{Name = "somesong",ID = 1234567},{Name = "anotherone",ID = 1243562}} ]]
descs.CapeList = [[ List of capes; Format: {{Name = "somecape",Material = "Fabric",Color = "Bright yellow",ID = 12345567,Reflectance = 1},{etc more stuff here}} ]]
descs.InsertList = [[ List of models to appear in the script; Format: {{Name = "somemodel",ID = 1234567},{Name = "anotherone",ID = 1243562}} ]]
descs.Waypoints = [[ List of waypoints you can teleport via ':to wp-WAYPOINTNAME' or ':teleport PLAYER tp.WAYPOINTNAME' Format {YOURNAME1 = Vector3.new(1,2,3), YOURNAME2 = Vector(231,666,999)} ]]
descs.CustomRanks = [[ List of custom AdminLevel ranks Format: {RankName = {"Username"; "Username:UserId"; UserId; "Group:GroupId:GroupRank"; "Group:GroupId"; "Item:ItemID";};} ]]
descs.OnStartup = [[ List of commands ran at server start Format: {":notif TestNotif"} ]]
descs.OnJoin = [[ List of commands ran as player on join (ignores adminlevel) Format: {":cmds"} ]]
descs.OnSpawn = [[ List off commands ran as player on spawn (ignores adminlevel) Format: {"!fire Really red",":ff me"} ]]
descs.SaveAdmins = [[ If true anyone you :mod, :admin, or :headadmin in-game will save]]
descs.LoadAdminsFromDS = [[ If false, any admins saved in your DataStores will not load ]]
descs.WhitelistEnabled = [[ If true enables the whitelist/server lock; Only lets admins & whitelisted users join ]]
descs.Prefix = [[ The : in :kill me ]]
descs.PlayerPrefix = [[ The ! in !donate; Mainly used for commands that any player can run ]]
descs.SpecialPrefix = [[ Used for things like "all", "me" and "others" (If changed to ! you would do :kill !me) ]]
descs.SplitKey = [[ The space in :kill me (eg if you change it to / :kill me would be :kill/me) ]]
descs.BatchKey = [[ :kill me | :ff bob | :explode scel ]]
descs.ConsoleKeyCode = [[ Keybind to open the console ]]
descs.HttpWait = [[ How long things that use the HttpService will wait before updating again ]]
descs.Trello_Enabled = [[ Are the Trello features enabled? ]]
descs.Trello_Primary = [[ Primary Trello board ]]
descs.Trello_Secondary = [[ Secondary Trello boards; Format: {"BoardID";"BoardID2","etc"} ]]
descs.Trello_AppKey = [[ Your Trello AppKey; ]]
descs.Trello_Token = [[ Trello token (DON'T SHARE WITH ANYONE!) ]]
descs.Trello_HideRanks = [[ If true, Trello-assigned ranks won't be shown in the admins list UI (accessed via :admins) ]]
descs.G_API = [[ If true, allows other server scripts to access certain functions described in the API module through _G.Adonis ]]
descs.G_Access = [[ If enabled, allows other scripts to access Adonis using _G.Adonis.Access; Scripts will still be able to do things like _G.Adonis.CheckAdmin(player) ]]
descs.G_Access_Key = [[ Key required to use the _G access API; Example_Key will not work for obvious reasons ]]
descs.G_Access_Perms = [[ Access perms level ]]
descs.Allowed_API_Calls = [[ Allowed calls ]]
descs.FunCommands = [[ Are fun commands enabled? ]]
descs.PlayerCommands = [[ Are players commands enabled? ]]
descs.AgeRestrictedCommands = [[ Are age-restricted commands enabled? ]]
descs.CommandFeedback = [[ Should players be notified when commands with non-obvious effects are run on them? ]]
descs.CrossServerCommands = [[ Are commands which affect more than one server enabled? ]]
descs.ChatCommands = [[ If false you will not be able to run commands via the chat; Instead, you MUST use the console or you will be unable to run commands ]]
descs.SilentCommandDenials = [[ If true, there will be no differences between the error messages shown when a user enters an invalid command and when they have insufficient permissions for the command ]]
descs.OverrideChatCallbacks = [[ If the TextChatService ShouldDeliverCallbacks of all channels are overridden by Adonis on load. Required for muting ]]
descs.BanMessage = [[ Message shown to banned users ]]
descs.LockMessage = [[ Message shown to people when they are kicked while the game is :slocked ]]
descs.SystemTitle = [[ Title to display in :sm ]]
descs.CreatorPowers = [[ Gives me creator-level admin; This is strictly used for debugging; I can't debug without access to the script and specific owner commands ]]
descs.MaxLogs = [[ Maximum logs to save before deleting the oldest; Too high can lag the game ]]
descs.SaveCommandLogs = [[ If command logs are saved to the datastores ]]
descs.Notification = [[ Whether or not to show the "You're an admin" and "Updated" notifications ]]
descs.CodeExecution = [[ Enables the use of code execution in Adonis; Scripting related and a few other commands require this ]]
descs.SongHint = [[ Display a hint with the current song name and ID when a song is played via :music ]]
descs.TopBarShift = [[ By default hints and notifs will appear from the top edge of the window. Set this to true if you don't want hints/notifications to appear in that region. ]]
descs.ReJail = [[ If true then when a player rejoins they'll go back into jail. Or if the moderator leaves everybody gets unjailed ]]
descs.Messages = [[ A list of notification messages to show HeadAdmins and above on join ]]
descs.AutoClean = [[ Will auto clean workspace of things like hats and tools ]]
descs.AutoBackup = [[ (not recommended) Run a map backup command when the server starts, this is mostly useless as clients cannot modify the server. To restore the map run :restoremap ]]
descs.AutoCleanDelay = [[ Time between auto cleans ]]
descs.CustomChat = [[ Custom chat ]]
descs.PlayerList = [[ Custom playerlist ]]
descs.Console = [[ Command console ]]
descs.Console_AdminsOnly = [[ Makes it so if the console is enabled, only admins will see it ]]
descs.DonorCommands = [[ Show your support for the script and let donors use commands like !sparkles ]]
descs.DonorCapes = [[ Determines if donors have capes ]]
descs.LocalCapes = [[ Makes Donor capes local instead of removing them ]]
descs.HelpSystem = [[ Allows players to call admins for help using !help ]]
descs.HelpButton = [[ Shows a little help button in the bottom right corner ]]
descs.HelpButtonImage = [[ Change this to change the help button's image ]]
descs.AllowClientAntiExploit = [[ Enables client-sided anti-exploit functionality ]]
descs.Detection = [[ (Extremely important, makes all protection systems work) A global toggle for all the other protection settings ]]
descs.CheckClients = [[ (Important, makes sure Adonis clients are connected to the server) Checks clients every minute or two to make sure they are still active ]]
descs.SongHint = [[ Display a hint with the current song name and ID when a song is played via :music ]]
descs.TopBarShift = [[ By default hints and notifs will appear from the top edge of the window, this is achieved by offsetting them by -35 into the transparent region where Roblox buttons menu/chat/leaderstat buttons are. Set this to true if you don't want hints/notifications to appear in that region. ]]
descs.Messages = [[ A list of notification messages to show HeadAdmins and above on join ]]
descs.AutoClean = [[ Will auto clean workspace of things like hats and tools ]]
descs.AutoBackup = [[ (not recommended) Run a map backup command when the server starts, this is mostly useless as clients cannot modify the server. To restore the map run :restoremap ]]
descs.AutoCleanDelay = [[ Time between auto cleans ]]
descs.CustomChat = [[ Custom chat ]]
descs.PlayerList = [[ Custom playerlist ]]
descs.Console = [[ Command console ]]
descs.Console_AdminsOnly = [[ Makes it so if the console is enabled, only admins will see it ]]
descs.DonorCommands = [[ Show your support for the script and let donors use commands like !sparkles ]]
descs.DonorCapes = [[ Determines if donors have capes ]]
descs.LocalCapes = [[ Makes Donor capes local instead of removing them ]]
descs.HelpSystem = [[ Allows players to call admins for help using !help ]]
descs.HelpButton = [[ Shows a little help button in the bottom right corner ]]
descs.HelpButtonImage = [[ Sets the image used for the Adonis help button above. ]]
descs.Detection = [[ Attempts to detect certain known exploits ]]
descs.CheckClients = [[ Checks clients every minute or two to make sure they are still active ]]
descs.ExploitNotifications = [[ Notify all moderators and higher-ups when a player is kicked or crashed from the AntiExploit ]]
descs.CharacterCheckLogs = [[If the character checks appear in exploit logs and exploit notifications]]
descs.AntiNoclip = [[ Attempts to detect noclipping and kills the player if found ]]
descs.AntiRootJointDeletion = [[ Attempts to detect paranoid and kills the player if found ]]
descs.AntiMultiTool = [[ Prevents multitool and because of that many other exploits ]]
descs.AntiGod = [[ If a player does not respawn when they should have they get respawned ]]
descs.AntiSpeed = [[ (Client-Sided) Attempts to detect speed exploits ]]
descs.AntiBuildingTools = [[ (Client-Sided) Attempts to detect any HopperBin(s)/Building Tools added to the client ]]
descs.AntiAntiIdle = [[ (Client-Sided) Kick the player if they are using an anti-idle exploit. Highly useful for grinding/farming games ]]
descs.ExploitGuiDetection = [[ (Client-Sided) If any exploit GUIs are found in the CoreGui the exploiter gets kicked (If you use StarterGui:SetCore("SendNotification") with an image this will kick you) ]]
order = {
"HideScript";
"DataStore";
"DataStoreKey";
"DataStoreEnabled";
"LocalDatastore";
" ";
"Storage";
"RecursiveTools";
" ";
"Theme";
"MobileTheme";
"DefaultTheme";
" ";
"Ranks";
" ";
"Permissions";
"Aliases";
" ";
"Commands";
"Banned";
"Muted";
"Blacklist";
"Whitelist";
"MusicList";
"CapeList";
"InsertList";
"Waypoints";
"CustomRanks";
" ";
"OnStartup";
"OnJoin";
"OnSpawn";
" ";
"SaveAdmins";
"WhitelistEnabled";
" ";
"Prefix";
"PlayerPrefix";
"SpecialPrefix";
"SplitKey";
"BatchKey";
"ConsoleKeyCode";
" ";
"HttpWait";
"Trello_Enabled";
"Trello_Primary";
"Trello_Secondary";
"Trello_AppKey";
"Trello_Token";
"Trello_HideRanks";
" ";
"G_API";
"G_Access";
"G_Access_Key";
"G_Access_Perms";
"Allowed_API_Calls";
" ";
"FunCommands";
"PlayerCommands";
"CommandFeedback";
"CrossServerCommands";
"ChatCommands";
"CreatorPowers";
"";
"SilentCommandDenials";
"OverrideChatCallbacks";
" ";
"BanMessage";
"LockMessage";
"SystemTitle";
" ";
"MaxLogs";
"SaveCommandLogs";
"Notification";
"SongHint";
"TopBarShift";
"ReJail";
"";
"AutoClean";
"AutoCleanDelay";
"AutoBackup";
" ";
"CustomChat";
"PlayerList";
" ";
"Console";
"Console_AdminsOnly";
" ";
"HelpSystem";
"HelpButton";
"HelpButtonImage";
" ";
"DonorCommands";
"DonorCapes";
"LocalCapes";
" ";
"AllowClientAntiExploit";
"Detection";
"CheckClients";
" ";
"ExploitNotifications";
"CharacterCheckLogs";
"AntiNoclip";
"AntiRootJointDeletion";
"AntiMultiTool";
"AntiGod";
" ";
"AntiSpeed";
"AntiBuildingTools";
"AntiAntiIdle";
"ExploitGuiDetection";
}
return {Settings = settings, Descriptions = descs, Order = order}
We try so hard to make the settings file as easy as possible. We have scientifically proven (source) that anyone with an IQ above 60 is able to edit the settings file, and yet you still managed to fuck up this badly. I applaud your hopelessness.
Version channel
Stable (Default)
Loader version
No response
What part of Adonis is this related to?
Other
What happened?
When I Set Up The Admin I Sorted Seetings LIKE PROPLEY AND IT DID NOT WORK FIX IT
Relevant log output