EpochModTeam / DayZ-Epoch

Experimental DayZ Mod for Arma 2
http://epochmodteam.github.io/DayZ-Epoch
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1.0.6 Testing Bugs/Issues #1681

Closed icomrade closed 8 years ago

icomrade commented 8 years ago

Instead of having a ton of fragmented topics on issues with 1.0.6 in its current state let's just put them all here.

I got the test server updated with the current test build from yesterday, you can find the latest test build here as well as instructions to join the server and set up the test mod https://github.com/EpochModTeam/DayZ-Epoch/tree/master/Test%20Build

I'll cross these off as I go, but I'm leaving them here for now, if anyone finds any additional issues that are not enhancements please post them here.

icomrade commented 8 years ago

Retest changing clothes with e08bd750d0f2a80f943f24a54a4f5d0350e88610 I haven't died without the debugbox.

icomrade commented 8 years ago

The debugBox may have also been responsible for breaking legs when changing clothes in previous releases. I think removing the eventhandlers for players loading would be the best option, but that may already be the case, I haven't looked or tested it since the update.

I think the no char id message is from the server trying to save the player obj that gets deleted. I'll just leave it as is because there seems to be no issues with the new character updating when changing clothes.

The way the server detects whether or not the player is in combat has drastically changed since epoch 1.0.5.1 and I'm not sure why it does't work but it may be worth it just to set a bool variable and transmit it across the network to the server. I tried using combatTimeout but that doesn't work, probably due to diag_TickTime differences between server and client.

Edit: After that gets done I'll re-update the test build as an RC so we can hopefully get more players on board with testing.

icomrade commented 8 years ago

I'm going to pack and upload RC1 so I'm closing this issue since it's getting quite large. please post issues in the RC1 thread here: https://github.com/EpochModTeam/DayZ-Epoch/issues/1712

Snipercymraeg commented 7 years ago

Hi does anyone know how to edit trader items in 1.0.6 ? We have a lot of guns spawning that aren't in the traders, I also have an 1.0.5.1 server but the files are different. Thanks in advance, Nick

icomrade commented 7 years ago

Sql traders are no longer used - rather, are no longer supported. You must use config traders for the default advanced trading interface, override them in your mission file. If you require more help this is a question for the epoch forums

Snipercymraeg commented 7 years ago

Ok, Thanks for your help. Nick

Snowbirdie commented 7 years ago

Hi. I have noticed that it's possible from time to time, to unlock other peoples doors and garage doors. This without being on the plot pole.

When it does unlock, the option for eye scan and manual code etc doesn't show up, it just unlocks when pressing unlock.

Admins on the server I'm playing on says they havn't changed anything in the code. This is a big issue, that's why i'm taking my time to write it here.

Otherwise, good work!

ndavalos commented 7 years ago

@Snowbirdie that's by design. It's been that was since 105. They are storing the last used combo and comparing it before presenting the options. Since door codes are not unique it is possible that the last used door code would match another door, so there's always a chance of that happening. You can take out that comparison in selfactions I believe to make them always use eyescan or enter a combo (or rely on plot friends)

Snowbirdie commented 7 years ago

Well I could run thru 8+ doors in one base by just pressing "unlock", I have also unlocked 3 locks in another base, and 5+ doors in another.. It's multiple doors that can be unlocked in a row without eye scan or combination. My friends of 3 has also been able to unlock other players bases.

ndavalos commented 7 years ago

Hmm interesting. I altered that code for my own purposes because I didn't like the way the checks were being done (I turned off all of plot 4 life, I really dislike that mod). Wonder if I inadvertently fixed that when I did that.

Really the only useful thing about plot 4 life is the fact it added you to your plot pole when placing it which I always did before in my own code, the rest of that mod is useless. I wonder if that's where it's coming from.

icomrade commented 7 years ago

If you could have the admins provide info it may be more helpful than playing telephone. Otherwise, I can't say that I've noticed the issue myself. Knowing what mods they are running and ensuring there are no errors on the server or client RPTs is pertinent.

It's also important to add that you can be on the door management list without being on the plot management list, which would give you access to the doors. When you build the doors you are automatically added to the list.

Also please post here: https://github.com/EpochModTeam/DayZ-Epoch/issues/1891 This issue has been closed for many months...