EpochModTeam / DayZ-Epoch

Experimental DayZ Mod for Arma 2
http://epochmodteam.github.io/DayZ-Epoch
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Check permaLoot when building_spawnLoot deletes Reammobox #2070

Closed Schalldampfer closed 4 years ago

Schalldampfer commented 4 years ago

I fixed an issue that permaLoots get deleted by Loot Spawner

AirwavesMan commented 4 years ago

This will not fix the problem. The perma loot variable is set server side only. We probably could make the variable public but this would affect the network traffic more. I rather would stick to how it is at the moment.

Schalldampfer commented 4 years ago

It's fixed in this way in my server, and it's only a check of a variable. Of course it may affect traffic, but I don't think there're many permaLoots which must have the public variable. I thinks only a few reward boxs in static missions need it when they're placed on exsiting buildings.

ArmaWizard commented 4 years ago

Hi,

Does Epoch spawn reammo boxes by default that are getting deleted, is that the issue? Or is it only on your static missions @Schalldampfer

Greetings, Merlijn

Schalldampfer commented 4 years ago

I don't know issues about DayZ Epoch's loot boxes, I only know boxes in mission systems have permaloot.

ArmaWizard commented 4 years ago

If it's not a bug regarding Epoch itself I don't quite see the need to make an exception so a third party script functions correctly.