Closed AirwavesMan closed 3 years ago
CinderDoorHatch_DZ the no lock version, door doesnt work. As soon as you upgrade with a lock door is working again. This is true for the locked version if you remove the lock door stops working. Btw seems all doors without locks open by themselves as soon as you relog. This is by plan?
Ever since rc4 I'm seeing this:
15:00:13 HiveExt(0): [Error] Error executing |CHILD:201:76608:[77,[10152.1,9262.07,0.00169373]]:[<null>,["10Rnd_86x70_MRAD","10Rnd_86x70_MRAD","ItemHotwireKit","ItemHotwireKit","ItemHotwireKit","ItemHotwireKit","ItemHotwireKit","ItemHotwireKit","ItemHotwireKit","ItemHotwireKit","ItemHotwireKit","ItemHotwireKit","ItemBandage","ItemBandage","15Rnd_9x19_M9SD","ItemBandage","ItemBandage","ItemBandage","ItemBandage","ItemBandage"],"Anzio_20_DZ"]:["DZ_LargeGunBag_EP1",[[],[]],[["ItemVault","ItemRuby","10Rnd_86x70_MRAD","PipeBomb","ItemHotwireKit"],[1,2,6,2,49]]]:[false,false,false,false,false,false,false,12000,[],[0,0],0,"B",true,[67.843,144.379,0],false]:false:false:0:0:449:0:[["Barrett_MRAD_Sniper_DZ","amovpercmstpsraswrfldnon_gear",38],[]]:0:0:"GUE_Soldier_2_DZ":0:5.8988e+006:|
15:48:01 HiveExt(0): [Error] Error executing |CHILD:201:76608:[15,[11018.6,8465.88,2.0199]]:[<null>,[["10Rnd_86x70_MRAD",5],["10Rnd_86x70_MRAD",2],"ItemHotwireKit","ItemHotwireKit","ItemHotwireKit","ItemHotwireKit","ItemHotwireKit","ItemHotwireKit","ItemHotwireKit","ItemHotwireKit","ItemHotwireKit","ItemHotwireKit","ItemBandage","ItemBandage","15Rnd_9x19_M9SD","ItemBandage","ItemBandage","ItemBandage","ItemBandage","ItemBandage"],"Anzio_20_DZ"]:["DZ_LargeGunBag_EP1",[[],[]],[["ItemVault","ItemRuby","10Rnd_86x70_MRAD","PipeBomb","ItemHotwireKit"],[1,2,6,2,49]]]:[false,false,false,false,false,false,false,12000,[],[0,0],0,"B",true,[852.764,483.261,0],false]:false:false:0:0:7:5:[["Barrett_MRAD_Sniper_DZ","aidlpercmstpsraswrfldnon_idlesteady03",42],[]]:0:0::0:5.8988e+006:|
15:48:11 HiveExt(0): [Error] Error executing |CHILD:201:76608:[47,[11018.6,8465.88,2.0199]]:[<null>,[["10Rnd_86x70_MRAD",5],["10Rnd_86x70_MRAD",2],"ItemHotwireKit","ItemHotwireKit","ItemHotwireKit","ItemHotwireKit","ItemHotwireKit","ItemHotwireKit","ItemHotwireKit","ItemHotwireKit","ItemHotwireKit","ItemHotwireKit","ItemBandage","ItemBandage","15Rnd_9x19_M9SD","ItemBandage","ItemBandage","ItemBandage","ItemBandage","ItemBandage"],"Anzio_20_DZ"]:["DZ_LargeGunBag_EP1",[[],[]],[["ItemVault","ItemRuby","10Rnd_86x70_MRAD","PipeBomb","ItemHotwireKit"],[1,2,6,2,49]]]:[false,false,false,false,false,false,false,12000,[],[0,0],0,"B",true,[852.764,483.261,0],false]:false:false:0:0:0:0:[["Barrett_MRAD_Sniper_DZ","aidlpercmstpsraswrfldnon_idlesteady03",42],[]]:0:0::0:5.8988e+006:|
And the player skin doesn't save.
Ever since rc4 I'm seeing this:
15:00:13 HiveExt(0): [Error] Error executing |CHILD:201:76608:[77,[10152.1,9262.07,0.00169373]]:[<null>,["10Rnd_86x70_MRAD","10Rnd_86x70_MRAD","ItemHotwireKit","ItemHotwireKit","ItemHotwireKit","ItemHotwireKit","ItemHotwireKit","ItemHotwireKit","ItemHotwireKit","ItemHotwireKit","ItemHotwireKit","ItemHotwireKit","ItemBandage","ItemBandage","15Rnd_9x19_M9SD","ItemBandage","ItemBandage","ItemBandage","ItemBandage","ItemBandage"],"Anzio_20_DZ"]:["DZ_LargeGunBag_EP1",[[],[]],[["ItemVault","ItemRuby","10Rnd_86x70_MRAD","PipeBomb","ItemHotwireKit"],[1,2,6,2,49]]]:[false,false,false,false,false,false,false,12000,[],[0,0],0,"B",true,[67.843,144.379,0],false]:false:false:0:0:449:0:[["Barrett_MRAD_Sniper_DZ","amovpercmstpsraswrfldnon_gear",38],[]]:0:0:"GUE_Soldier_2_DZ":0:5.8988e+006:| 15:48:01 HiveExt(0): [Error] Error executing |CHILD:201:76608:[15,[11018.6,8465.88,2.0199]]:[<null>,[["10Rnd_86x70_MRAD",5],["10Rnd_86x70_MRAD",2],"ItemHotwireKit","ItemHotwireKit","ItemHotwireKit","ItemHotwireKit","ItemHotwireKit","ItemHotwireKit","ItemHotwireKit","ItemHotwireKit","ItemHotwireKit","ItemHotwireKit","ItemBandage","ItemBandage","15Rnd_9x19_M9SD","ItemBandage","ItemBandage","ItemBandage","ItemBandage","ItemBandage"],"Anzio_20_DZ"]:["DZ_LargeGunBag_EP1",[[],[]],[["ItemVault","ItemRuby","10Rnd_86x70_MRAD","PipeBomb","ItemHotwireKit"],[1,2,6,2,49]]]:[false,false,false,false,false,false,false,12000,[],[0,0],0,"B",true,[852.764,483.261,0],false]:false:false:0:0:7:5:[["Barrett_MRAD_Sniper_DZ","aidlpercmstpsraswrfldnon_idlesteady03",42],[]]:0:0::0:5.8988e+006:| 15:48:11 HiveExt(0): [Error] Error executing |CHILD:201:76608:[47,[11018.6,8465.88,2.0199]]:[<null>,[["10Rnd_86x70_MRAD",5],["10Rnd_86x70_MRAD",2],"ItemHotwireKit","ItemHotwireKit","ItemHotwireKit","ItemHotwireKit","ItemHotwireKit","ItemHotwireKit","ItemHotwireKit","ItemHotwireKit","ItemHotwireKit","ItemHotwireKit","ItemBandage","ItemBandage","15Rnd_9x19_M9SD","ItemBandage","ItemBandage","ItemBandage","ItemBandage","ItemBandage"],"Anzio_20_DZ"]:["DZ_LargeGunBag_EP1",[[],[]],[["ItemVault","ItemRuby","10Rnd_86x70_MRAD","PipeBomb","ItemHotwireKit"],[1,2,6,2,49]]]:[false,false,false,false,false,false,false,12000,[],[0,0],0,"B",true,[852.764,483.261,0],false]:false:false:0:0:0:0:[["Barrett_MRAD_Sniper_DZ","aidlpercmstpsraswrfldnon_idlesteady03",42],[]]:0:0::0:5.8988e+006:|
And the player skin doesn't save.
Did you update the server files as well? I haven't looked at my logs, but there are changes in the server with RC4
Did you update the server files as well? I haven't looked at my logs, but there are changes in the server with RC4
Yeah, and I see what's wrong, it's the latest changes that were done to handle something with the back weapon. Somehow the weapon array is returning a null with the new code that was added. ex: [null,[["20Rnd_762x51_DMR",16]
Looking at player_forceSave.sqf, it doesn't appear to be sending anything past [player, magazine array, dayz_onBack] in PVDZ_plr_Save, so _this select 3 will always be null. I'm assuming someone forgot to update player_forceSave.sqf or assumed player_forceSave.sqf was sending a weapon array?
I'm going to update my test server and have some players test it. I have a feeling if I revert it back to _playerGear = [weapons _character,_magazines,_dayz_onBack]; it will work fine.
Yeah I just added a line to test my theory, _weaponsPlayer = weapons _character;
That fixed it, so it's the local _weaponsPlayer = _this select 3; Whatever the intent was, it's not working as intended. I would go back to grabbing the weapons off the character instead of asking for it to be sent in the pubvar.
Also, for some reason dayz_ghostPlayers is no longer working. It was in rc3. Not sure why, I'll have to investigate that, it seems to only be adding one player, then stops adding to the list once there's one player in it. It could entirely be a timing issue looking at the code _playerObj probably is getting null before it gets to the ghost section on my live test server (better performance than running a local server), which there's an exitwith if _playerObj is null prior to adding to the ghost list. I would put that section of code right after getting the playeruid honestly.
CinderDoorHatch_DZ the no lock version, door doesnt work. As soon as you upgrade with a lock door is working again. This is true for the locked version if you remove the lock door stops working. Btw seems all doors without locks open by themselves as soon as you relog. This is by plan?
Yes you are correct that the CinderDoorHatch_DZ does not open. Doors without locks open after a relog if there were open already. They basicly do their animation after the relog again so that for all players on the server the door is open.
Ever since rc4 I'm seeing this:
15:00:13 HiveExt(0): [Error] Error executing |CHILD:201:76608:[77,[10152.1,9262.07,0.00169373]]:[<null>,["10Rnd_86x70_MRAD","10Rnd_86x70_MRAD","ItemHotwireKit","ItemHotwireKit","ItemHotwireKit","ItemHotwireKit","ItemHotwireKit","ItemHotwireKit","ItemHotwireKit","ItemHotwireKit","ItemHotwireKit","ItemHotwireKit","ItemBandage","ItemBandage","15Rnd_9x19_M9SD","ItemBandage","ItemBandage","ItemBandage","ItemBandage","ItemBandage"],"Anzio_20_DZ"]:["DZ_LargeGunBag_EP1",[[],[]],[["ItemVault","ItemRuby","10Rnd_86x70_MRAD","PipeBomb","ItemHotwireKit"],[1,2,6,2,49]]]:[false,false,false,false,false,false,false,12000,[],[0,0],0,"B",true,[67.843,144.379,0],false]:false:false:0:0:449:0:[["Barrett_MRAD_Sniper_DZ","amovpercmstpsraswrfldnon_gear",38],[]]:0:0:"GUE_Soldier_2_DZ":0:5.8988e+006:| 15:48:01 HiveExt(0): [Error] Error executing |CHILD:201:76608:[15,[11018.6,8465.88,2.0199]]:[<null>,[["10Rnd_86x70_MRAD",5],["10Rnd_86x70_MRAD",2],"ItemHotwireKit","ItemHotwireKit","ItemHotwireKit","ItemHotwireKit","ItemHotwireKit","ItemHotwireKit","ItemHotwireKit","ItemHotwireKit","ItemHotwireKit","ItemHotwireKit","ItemBandage","ItemBandage","15Rnd_9x19_M9SD","ItemBandage","ItemBandage","ItemBandage","ItemBandage","ItemBandage"],"Anzio_20_DZ"]:["DZ_LargeGunBag_EP1",[[],[]],[["ItemVault","ItemRuby","10Rnd_86x70_MRAD","PipeBomb","ItemHotwireKit"],[1,2,6,2,49]]]:[false,false,false,false,false,false,false,12000,[],[0,0],0,"B",true,[852.764,483.261,0],false]:false:false:0:0:7:5:[["Barrett_MRAD_Sniper_DZ","aidlpercmstpsraswrfldnon_idlesteady03",42],[]]:0:0::0:5.8988e+006:| 15:48:11 HiveExt(0): [Error] Error executing |CHILD:201:76608:[47,[11018.6,8465.88,2.0199]]:[<null>,[["10Rnd_86x70_MRAD",5],["10Rnd_86x70_MRAD",2],"ItemHotwireKit","ItemHotwireKit","ItemHotwireKit","ItemHotwireKit","ItemHotwireKit","ItemHotwireKit","ItemHotwireKit","ItemHotwireKit","ItemHotwireKit","ItemHotwireKit","ItemBandage","ItemBandage","15Rnd_9x19_M9SD","ItemBandage","ItemBandage","ItemBandage","ItemBandage","ItemBandage"],"Anzio_20_DZ"]:["DZ_LargeGunBag_EP1",[[],[]],[["ItemVault","ItemRuby","10Rnd_86x70_MRAD","PipeBomb","ItemHotwireKit"],[1,2,6,2,49]]]:[false,false,false,false,false,false,false,12000,[],[0,0],0,"B",true,[852.764,483.261,0],false]:false:false:0:0:0:0:[["Barrett_MRAD_Sniper_DZ","aidlpercmstpsraswrfldnon_idlesteady03",42],[]]:0:0::0:5.8988e+006:|
And the player skin doesn't save.
Please update your files. Skins change is working and player_forceSave.sqf looks different as the one provided from you.
The ghosting is also working for me but I will check it again with more players.
Please update your files. Skins change is working and player_forceSave.sqf looks different as the one provided from you.
Yeah, you're right, somehow my client didn't get updated, I must have copied the wrong pbos. It is working correctly.
All T810A vehicle models are low quality on test server i been on. I checked the mod and isnt suppose to be like it Might be worth checking Thanks for doing the mod loving the changes
This is a client problem if ARC got not loaded if you own the ACR DLC. Overwise the vehicles stay in low quality. Same for skins, weapons and zommbies.
This is a client problem if ARC got not loaded if you own the ACR DLC. Overwise the vehicles stay in low quality. Same for skins, weapons and zommbies.
Ahh thanks for super fast reply, i do own this so i will get on it later thank you
I think that it is necessary to edit (or localize) the output of the amount of currency in the file 'dayz_code\actions\AdvancedTrading\functions\z_at_calcCurrency.sqf': Add 'x' in lines like
_array set [count _array, format["%1 %2",_gold_10oz,if (_localize) then {localize "STR_EPOCH_10OZGOLD"} else {"10oz Gold"}]];
to
_array set [count _array, format["%1 x %2",_gold_10oz,if (_localize) then {localize "STR_EPOCH_10OZGOLD"} else {"10oz Gold"}]];
Also localize the union "and" in the output of the amount of currencies of different types (line 161):
_string = _string + " and " + _x;
because it looks strange, at least in Russian:
i just noticed you can not pack a broken tall safe. this is by design for all broken objects?
i just noticed you can not pack a broken tall safe. this is by design for all broken objects?
Broken Vaults are just admin objects and can be added to the game but they have no functions. It is up to the server admins to add new functions.
I think that it is necessary to edit (or localize) the output of the amount of currency in the file 'dayz_code\actions\AdvancedTrading\functions\z_at_calcCurrency.sqf': Add 'x' in lines like
_array set [count _array, format["%1 %2",_gold_10oz,if (_localize) then {localize "STR_EPOCH_10OZGOLD"} else {"10oz Gold"}]];
to
_array set [count _array, format["%1 x %2",_gold_10oz,if (_localize) then {localize "STR_EPOCH_10OZGOLD"} else {"10oz Gold"}]];
Also localize the union "and" in the output of the amount of currencies of different types (line 161):
_string = _string + " and " + _x;
because it looks strange, at least in Russian:
Added with https://github.com/EpochModTeam/DayZ-Epoch/commit/21b73a551914f156956d3c871438bbd736a42e88
Added with 21b73a5
I have updated the file z_at_calcCurrency.sqf, packed it into dayz_code.pbo, but I dont see any changes in trader's messages. Or will they be after the release?
How do I enable ZSC?
Copy this line over to your init.sqf and change the value to true.
https://github.com/EpochModTeam/DayZ-Epoch/blob/master/SQF/dayz_code/configVariables.sqf#L186
There are other variables in there that can be copied over and changed. Each variable has a pretty good description of what it does.
Enable the ZSC traders by commenting out line 35 and uncommenting line 36 here: https://github.com/EpochModTeam/DayZ-Epoch/blob/master/Server%20Files/MPMissions/DayZ_Epoch_11.Chernarus/description.ext#L35-L36
Copy this line over to your init.sqf and change the value to true.
https://github.com/EpochModTeam/DayZ-Epoch/blob/master/SQF/dayz_code/configVariables.sqf#L186
There are other variables in there that can be copied over and changed. Each variable has a pretty good description of what it does.
Enable the ZSC traders by commenting out line 35 and uncommenting line 36 here: https://github.com/EpochModTeam/DayZ-Epoch/blob/master/Server%20Files/MPMissions/DayZ_Epoch_11.Chernarus/description.ext#L35-L36
Thanks)
I so believe that it is possible to tow the equipment, but how to set it up?
You can also ask for more in the file stringtable.xml replace:
<Key ID="str_actions_stats_hm">
<English>Humanity</English>
<Russian>Гуманность</Russian>
<Spanish>Humanidad</Spanish>
<Czech>Lidskost</Czech>
<French>Humanité</French>
<German>Menschlichkeit</German>
</Key>
on
<Key ID="str_actions_stats_hm">
<English>Humanity</English>
<Russian>Хуманити</Russian>
<Spanish>Humanidad</Spanish>
<Czech>Lidskost</Czech>
<French>Humanité</French>
<German>Menschlichkeit</German>
</Key>
You can also ask for more in the file stringtable.xml replace:
What the version of stringtable.xml you have? It now contains following strings:
<Key ID="str_actions_stats_hm">
<English>Humanity</English>
<Russian>Гуманность</Russian>
<Spanish>Humanidad</Spanish>
<Czech>Lidskost</Czech>
<French>Humanité</French>
<German>Menschlichkeit</German>
</Key>
I think it's still worth leaving as it was before - "Человечность", since this is more familiar to everyone.
You can also ask for more in the file stringtable.xml replace:
What the version of stringtable.xml you have? It now contains following strings:
<Key ID="str_actions_stats_hm"> <English>Humanity</English> <Russian>Гуманность</Russian> <Spanish>Humanidad</Spanish> <Czech>Lidskost</Czech> <French>Humanité</French> <German>Menschlichkeit</German> </Key>
In Russian the word гуманность
is read unusually in contrast to Человечность
For 9 years we played with "Человечность" and then we get used to the new translation again. I understand that "Человечность" sounds different to us, but everyone is already used to it. why change?
Pre-Release version with server key and signed pbos will be out today.
Ladies and Gentlemen, if everything goes as planned this is the last Epoch 1.0.7 Release Candidate.
Joining with the DayZ Launcher
For Server Admins:
How to test:
Report all bugs under this topic.