Closed AirwavesMan closed 3 years ago
What do you have left in your plans?
What do you have left in your plans?
The fact that it's officially in pre-release makes me think there is nothing left in his current plans. I think it's just the final testing phase.
What do you have left in your plans?
The fact that it's officially in pre-release makes me think there is nothing left in his current plans. I think it's just the final testing phase.
Indeed there is nothing left on my list for the current version.
Mod.cpp still showing Epoch1.0.6.2 not 1.0.7 , this intentional until final?
Mod.cpp still showing Epoch1.0.6.2 not 1.0.7 , this intentional until final?
Yes, until the official release. From this point you can no longer launch or find any Epoch 1.0.7 server with the DayZ Launcher until Epoch 1.0.7 got uploaded there.
Hello! Found a bug, if in the file if in the file fn_selfActions.sqf uncomment the block:
//Towing with tow truck
if(_typeOfCursorTarget == "TOW_DZE") then {
if (s_player_towing < 0) then {
if(!(_cursorTarget getVariable ["DZEinTow", false])) then {
s_player_towing = player addAction [localize "STR_EPOCH_ACTIONS_ATTACH" "\z\addons\dayz_code\actions\tow_AttachStraps.sqf",_cursorTarget, 0, false, true];
} else {
s_player_towing = player addAction [localize "STR_EPOCH_ACTIONS_DETACH", "\z\addons\dayz_code\actions\tow_DetachStraps.sqf",_cursorTarget, 0, false, true];
};
};
} else {
player removeAction s_player_towing;
s_player_towing = -1;
};
then the left menu stops working, for traders, for the 30m Plot
This code block is not functional and should no be uncomment.
This code block is not functional and should no be uncomment.
Will this be fixed or will you have to fix it yourself?
As I said tow is not functional since epoch has no longer the tow_dze truck. So if you want to use it, you have edit it by yourself.
As I said tow is not functional since epoch has no longer the tow_dze truck. So if you want to use it, you have edit it by yourself.
So, will it be possible to tow other equipment?
No
I'm probably stupid, but I can't update my RC4 version to work with the new pre-release version. I have tried using the default dayz_server and mp misssion, as well as triple checking I'm using the right DayZ_Epoch mod folder. The issue I'm having is that everytime I join my test server the server crashes.
Link to my server arma2oaserver.rpt: https://pastebin.com/QktZ2DWR Link to client side ArmA2OA.rpt: https://pastebin.com/CfZaR59H
Also, is there a way for me to read the minidump files generated to try to make more sense of it?
To make sure it's not my client, I tried joining a 1.0.7 pre release on DayZ Launcher and it worked.
You only need Epoch 1.0.7 Pre-Release. Delete your old folder @DayZ_Epoch with RC4 and download the new one. You have to use the new one with signed pbos.
You only need Epoch 1.0.7 Pre-Release. Delete your old folder @DayZ_Epoch with RC4 and download the new one. You have to use the new one with signed pbos.
I've removed the old mod folder and moved in the new one.
Ah I see, currenly there is a bug in chernaurs_winter thats why you get a crash everytime. The bug got fixed today but it is just not in the Pre-Release. So all what you can do is waiting for the release now. Or you are using the normal chernaurs map.
Yeah I'm using the chernarus winter. It worked before, was there a change made?
Yes but Ive reverted the change because of the crashes.
Ah that explains it. Is that in the mod folder?
It is, you could use the old chernaurs_winter.pbo but you have to turn of the signature check then.
Okay gotcha. I may just switch back to normal chernarus. Thank you for the help and fast reply.
Hello! How can I set up the water_fill.sqf file to prevent infection from drinking water?
Hello! How can I set up the water_fill.sqf file to prevent infection from drinking water?
Set the dayz_infectiousWaterholes = false after configVariables.sqf has been called
Very strange. I can't find "Mi-8(Ambulance)" in github files.
I think, this string from original arma2 stringtable.xml.
Yes it comes from the original arma 2. But we stay with the Mi17 for now.
But in Epoch uses stringtables from Epoch mod. I can find this line in google only here "https://github.com/howiehu/vme_clp_a2/blob/master/AddOns/vme_clp_l/stringtable.xml" (line 1952)
No this is incorrect. Epoch just updates the stringtable from Arma 2. You can find it if you unpack the Arma 2 addons.
Yes. found it. in a file stringtables.xml from language.pbo (line 44992) Can you added correct names in epoch sringtables?
Acutally no. It will stay as it is since all Mis have Mi17 classnames. This confuses more as it helps. We can think about to update this later if it is really needed.
Ladies and Gentlemen, this is the Epoch 1.0.7 Pre-Release with signed pbos and the needed server key. This will be in test until the 15th of April to make sure everything works correctly.
Joining with the DayZ Launcher
For Server Admins: You have to update to the new server files that coming with this Pre-Release update.
How to test:
Report all bugs under this topic.