Closed BrutalBirdie closed 3 years ago
Hello, @BrutalBirdie this was changed a bit.
The chance is here: https://github.com/EpochModTeam/Epoch/blob/fc45cb8f69dae78c76b26fc563182752df3d9b9c/Sources/epoch_config/Configs/CfgEpochClient.hpp#L88
And limit here:
Hope that helps, if you have any more questions please let us know.
Also, just to be sure you need to have the ryanzombies mod enabled both server and client side.
Hey @vbawol thanks for answering but I already set "EPOCH_RyanZombie_1",0.50 and ["EPOCH_RyanZombie_1",25] and yes @ryanzombie is loaded properly.
addons[]=
{
"A3_epoch_config",
"a3_map_altis",
"a3_characters_f",
"Ryanzombies"
};
-mod=@Epoch;@ryanzombies
0:23:00 Ryan's Zombies & Demons | @ryanzombies | false | GAME DIR | a8e40ba92bbdc0eed3beaad1536a841396a2083d | 62057cac | /opt/server/serverfiles/@ryanzombies
bikey also added to keys etc. etc. etc. etc Is there a way to spawn the Ryanzombies, Zombies, etc. for debugging?
Maybe I should note then I am running a Linux server, since a Windows Server is not an option for me.
Do you see "Epoch: Ryanzombies detected" in your servers RPT?
Jup server.log:266: 0:23:42 "Epoch: Ryanzombies detected"
But the point is, not even normal zombies spawn more then normal even tho I increased the spawns.
@vbawol I unpacked epoch.altis.pbo and edited the files then repacked it and uploaded it to the server. I gues that the right way, or not?
Yes, those changes to the CfgEpochClient.hpp are in the mission file.
jup, thats what I did. Still no changes in the spawn rates what so ever...
So far nothing helped... Can I use MCC with Epoch to test if I can spawn Zombies etc.?
Ok, I will take a look at it on the dev test server. What sort of spawn numbers are you attempting?
I tried from normal, normal x2, to 0.50 to 1.0
I'm also having problems as well with this, my server needs more zombies 🗡
Our next Update (EpochMod 1.3.3.1) will have an build in RyanZ Spawner. We are going to push it within the next days!
I can't find a proper documentation how to increase/decrease Zombie-spawn rates. Also a general guide for Windows and Linux servers for Ryanzombie Mod would be very good.
I had to read one hour of useless forum posts until I found an information that seems to be right, https://board.nitrado.net/support-de-german-only/support-gameserver/arma/arma-3-epoch-mod/84263/zombie-rate/
but thees options did nothing. // Antagonists antagonistChanceTrash = 1.0; antagonistChancePDeath = 1.0; antagonistChanceLoot = 1.0;
I even set the antagonistChances[] in CfgEpochClient.hpp to 0.50 each and still no zombie spawn what so ever.
Please give me some advice. (and yes, the @ ryanzombies mod is loaded properly, and yes I checked if ryanzombies is enabled in CfgEpochClient.hpp)