Closed mr-guard closed 6 years ago
A full list of said commands
loadFile setFriend setAmmo enableFatigue setUnitRecoilCoefficient callExtension enableCollisionWith removeAllItems removeAllActions createTeam forceAddUniform removeAllMPEventHandlers setDammage displaySetEventHandler addMPEventHandler removeAllMissionEventHandlers ctrlClassName ctrlModel ctrlModelDirection ctrlModelSide ctrlModelUp setGroupIconsVisible setGroupIconsSelectable setGroupIconParams addGroupIcon
this has been suggested in the past #728
@RZSenfo This does sound like a good reason to make use of CfgDisabledCommands, and I am all for removing scripts.txt filters lines. If you want please make a pull request against the experimental branch to add these changes. 👍
Thanks for the suggestion and the pull request https://github.com/EpochModTeam/Epoch/pull/983
Battleye filters are known to be a huge performance bottleneck. Since there are a lot of script commands that you simply kick for in any case, why not remove them from BE filters and use: https://community.bistudio.com/wiki/CfgDisabledCommands instead
This way battleye does not need to scan for them.