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Armor is Completely Unbalanced Relative to Mob Damage #62

Open Michiyamenotehifunana opened 2 months ago

Michiyamenotehifunana commented 2 months ago

The subtractive armor rework was implemented without tweaking mob damage, resulting in certain mobs dealing far more damage than they used to.

Current ideas to resolve this is to either rebalance mob damage, or to revert to the old armor system as a stopgap measure.

SigDoesCode commented 2 months ago

Currently this is in testing on PR #63, let's see what happens.

Superior/Simplemobs basically weren't respecting armor at all. Armor values are still a bit low for my taste, and Armor_Divisor doesn't help, but that's something to look at once we're sure they're respecting armor.

Takykardi commented 2 months ago

Pending results of testmerge and highpop feedback.