After firing a fully automatic gun for a period of time, the gun is stuck firing even after the mouse is no longer held down onto the tile where the mouse was previously held at.
Putting the gun in storage space, suit storage, switching hand, unwielding, changing firing mode, turning on safety, and even dropping will not work. The gun keeps firing as if it was still on the person's hand.
The only fix for this is to rest down, dropping the gun and going into rest mode.
Steps to recreate
Get a full-automatic gun on Full Auto mode
Have your preference for target cursor (the aim cursor) on
I've talked to Trilby about this, this is caused by the constant update to the aim cursor sprite change the server has to do (for recoil feedback) to the point where the server misses the fact that the client has stopped holding down the left click on the tile, prompting the gun to continue being interacted with.
Personally tested, I basically turned off aim cursor preference and went to town with a 600 RPM gun, this cannot be replicated in this stage without the aim cursor.
Also Known As Trigger-Stuck Bug
More detail (for actual cause, read below) here (Issue 5607 upstream).
Behavior
After firing a fully automatic gun for a period of time, the gun is stuck firing even after the mouse is no longer held down onto the tile where the mouse was previously held at.
Steps to recreate
https://github.com/user-attachments/assets/343b917d-2b5f-4576-a730-54eb461f7125
What causes this?
I've talked to Trilby about this, this is caused by the constant update to the aim cursor sprite change the server has to do (for recoil feedback) to the point where the server misses the fact that the client has stopped holding down the left click on the tile, prompting the gun to continue being interacted with.