Open Scrungip opened 2 years ago
Button binds dont really fit for VR but I can see if it would be attachable. But it just a default vr promt so I dont think there is much I could do. Maybe record position and check if moved to far.
Gonna test some things
In maps where teleporting the player is common, popular examples would include Among Us and Murder, the chat prompt will stay in the same world space if it is open, and since there is no button to close it, it will continue to exist and lock the player in place until they either use Playspace Mover to reach and cancel the menu, or wait to be teleported back (which isn't always a reliable solution). Perhaps we could make the menu attached to the player or at least include a button bind to exit the menu without hitting the cancel button?