Open GoogleCodeExporter opened 8 years ago
OpenGL renders the objects in the 3d space and objects far away are obviously
smaller then close object ;) I do not recommend this type of ar overlay where
the icon is just in the same direction then the real world object because it
reduces the impression of augmentation and the user will be much more
interested in a simple list of objects near him or a map then this type of
POIs. AR gets interesting if the user has the impression that the virtual
objects are part of the real world, so I would do it like I did in the
ToFarAwaySetup example and show some sort of direction hint for object which
are far away (or maybe a path to the target object).
the other option would be to upscale the virtual meshes myMeshComp.setScale()
in relation to their distance.
The rotation problem can be solved by using a AnimationFaceToCamera animation.
Just add it to the meshes and they will face to the virtual camera. I use it in
the DebugSetup example e.g
Original comment by simon.heinen
on 2 Apr 2012 at 9:57
Issue 39 has been merged into this issue.
Original comment by simon.heinen
on 24 May 2012 at 6:27
Original issue reported on code.google.com by
shresht...@gmail.com
on 1 Apr 2012 at 5:16