Closed dkit closed 8 years ago
Update:
The density scale appeared to be WAY too high. Reducing it produced better results. I then started reducing the intensity and the flame disappeared. using the 1/max([RGB]) = 6.05 for the intensity (after setting it to 1), produced better results. So it turns out I wasn't that far off with 6.6. Increasing opacity to 2 produced reasonable results:
The hard edge between the boundary seems a bit harsh, but it could be the angle...
I've tried different density and temperature scales and nothing would show up. Finally, after increasing the intensity to 6.6 I was able to get something to show up. But it neither emits light, nor looks quite right...
Temperature scale had to be set to something like this: 5000000.000 (taking a way a 0 resulted in no fire), but the density scale might have been too high. Reducing it to 50000.000 (from 5000000.000) resulted in less black holes in the flame.
Removing the Ambient light and keeping all the parameters the same results in the following scene:
The sphere disappears and there is a hole in the flame ...