Open Illegal-Prime opened 10 months ago
Please remember to specify the version of the mod you are on especially when the player log file is not provided.
Player-prev.log Sorry about that, is this the log file in question? Mod version is 1.0.2.1
I'll look into this tomorrow, I am currently away from home.
So I have found something. The directional control works fine if you deselect all the stations after disabling route mode. It's only if the stations are selected that it breaks. It seems to have just started happening as I don't remember being able to do this previously, but this is probably a good starting point to fix the issue in whole.
@Erabior check this commit that is apart of v2 https://github.com/Erabior/RouteManager/commit/66847267149e1a2b0b93f8db03918b02c7d35eaf
Oddly enough this is something that I had implemented a while ago but i guess it got changed back along the way.
@Illegal-Prime Go ahead and try the latest Alpha build and see if that fixes the issue as the commit @armyf35 noted a previous commit should have already fixed this issue.
@Illegal-Prime Go ahead and try the latest Alpha build and see if that fixes the issue as the commit @armyf35 noted a previous commit should have already fixed this issue.
Had this issue myself on 1.0.2.1, this particular problem is not an issue on V2.0.0-Alpha_3-HF1 where I was able to switch between route mode and the vanilla AI modes just fine.
I also looked at the patch and the v1 code, and while if checks being removed in the patch are used, they seem to be wrapped in the altered if checks anyway. That said, not sure what the code is actually doing of how it interacts with other classes.
This issue is addressed in the v2 release of the mod.
So I have a problem where when I disable route mode and try to move the train in normal road or yard mode it prevents the train from moving in reverse. After unchecking the "Enable Route Mode" box I am locked out of selecting reverse in both Road and Yard mode.
This makes it very frustrating to wye the train around at the end of each run or put the pax cars away to use the loco for something else. The only way to fix this seems to be reloading the save. Route Manager is the only installed mod, this problem occurs in the most recent update but occurred previously as well.
I know you're working on version 2.0, but would you be able to push a hotffix for this? It would make the mod a lot more playable.