Closed ErdrickBelmont closed 6 days ago
Not sure what "doors" we need if the areas are surrounded by walls and it's obvious where the entrance/exits are, but I guess I can make a glowing light or shadow tile or sth
Experimented with a bunch of styles but hard to get a tileset that actually looks nice but also can autotile. Not sure how other 2d games have larger "individual" tree sprites, I guess they are placed manually (which, idk if we are procedurally generating the rooms?)
^ just a concept sketch
Tentatively settling on pixel art but had some issues getting lower res tiles to scale properly in godot 4 - didn't look into it too much, for now going w 128x128 tiles bc 64x64 looks pretty crappy. Need to fix the corners but going to work on the character to make sure the scale is ok
^ example tilemap
other low priority things
wip 128px tileset used in example (wang) - will add the godot implementation to the repo in a bit
Looks nice V. So, we are going to have manually assembled maps with their connections scrambled every time there is a storm. There will also be small randomly toggled differences like maybe a wall in x location or sometimes not. Also, the alien trees will also be manually placed, but different # and location be toggled.
fixed the corners
closing unless we need actual "doors"