ErdrickBelmont / Buddy_Jam_2024_Team_4

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[Art] Background assets #2

Closed ErdrickBelmont closed 6 days ago

ErdrickBelmont commented 2 weeks ago
vywn commented 1 week ago

Not sure what "doors" we need if the areas are surrounded by walls and it's obvious where the entrance/exits are, but I guess I can make a glowing light or shadow tile or sth


Experimented with a bunch of styles but hard to get a tileset that actually looks nice but also can autotile. Not sure how other 2d games have larger "individual" tree sprites, I guess they are placed manually (which, idk if we are procedurally generating the rooms?)

image ^ just a concept sketch

Tentatively settling on pixel art but had some issues getting lower res tiles to scale properly in godot 4 - didn't look into it too much, for now going w 128x128 tiles bc 64x64 looks pretty crappy. Need to fix the corners but going to work on the character to make sure the scale is ok

image ^ example tilemap


other low priority things

vywn commented 1 week ago

image

wip 128px tileset used in example (wang) - will add the godot implementation to the repo in a bit

ErdrickBelmont commented 1 week ago

Looks nice V. So, we are going to have manually assembled maps with their connections scrambled every time there is a storm. There will also be small randomly toggled differences like maybe a wall in x location or sometimes not. Also, the alien trees will also be manually placed, but different # and location be toggled.

vywn commented 1 week ago

tileset_forest-bg

fixed the corners

vywn commented 6 days ago

closing unless we need actual "doors"