Nanim is an easy-to-use framework to create smooth GPU-accelerated animations that can be previewed live inside a glfw window and, when ready, rendered to videos at an arbitrary resolution and framerate.
I have never worked with Audio and FFmpeg and have no idea how to structure audio data and pipe it to the ffmpeg-subprocess, but it would be really neat if we could play audio and have it sync with the animations.
I have never worked with Audio and FFmpeg and have no idea how to structure audio data and pipe it to the ffmpeg-subprocess, but it would be really neat if we could play audio and have it sync with the animations.