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Eric-Brown
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Rendering_Engine
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Refactor code to maximize cohesion.
#35
Eric-Brown
opened
4 years ago
0
Figure out best way to attach the model matrix to objects.
#34
Eric-Brown
opened
4 years ago
0
Refactor out a framebuffer class from application
#33
Eric-Brown
opened
4 years ago
0
Refactor VulkanMemoryManager into different components.
#32
Eric-Brown
opened
4 years ago
0
Buffer allocation logic consolidated in memory manager class.
#31
Eric-Brown
opened
4 years ago
0
Return error handling to vulkan hpp calls. Use structured binding to get and check result.
#30
Eric-Brown
opened
4 years ago
0
Change program memory management to use external API
#29
Eric-Brown
opened
4 years ago
0
Build system accepts new vulkan memory management library.
#28
Eric-Brown
closed
4 years ago
0
Change vulkan api interface to more object oriented api interface.
#27
Eric-Brown
opened
4 years ago
1
Find out why loading model function is so god damn slow
#26
Eric-Brown
opened
4 years ago
1
Current scene objects can be listed via console query
#25
Eric-Brown
opened
4 years ago
0
Live console opens and closes via keyboard input
#24
Eric-Brown
opened
4 years ago
0
Show object transform state in text in console when queried
#23
Eric-Brown
opened
4 years ago
0
Model transforms can be changed dynamically via console input
#22
Eric-Brown
opened
4 years ago
0
Shader parameters can be changed dynamically via console input
#21
Eric-Brown
opened
4 years ago
0
Light Texture Mapping
#20
Eric-Brown
opened
4 years ago
0
One cube is rendered with a basic brick texture
#19
Eric-Brown
opened
4 years ago
0
One model is rendered with a set of material textures
#18
Eric-Brown
opened
4 years ago
0
Parallax Texture Mapping
#17
Eric-Brown
opened
4 years ago
0
Bump Texture Mapping
#16
Eric-Brown
opened
4 years ago
0
Render one model with spot lighting
#15
Eric-Brown
opened
4 years ago
0
Render one model with point lighting
#14
Eric-Brown
opened
4 years ago
0
Use slerp to transform a model over time.
#13
Eric-Brown
opened
4 years ago
0
Change camera position via keyboard input
#12
Eric-Brown
opened
4 years ago
0
Control scene view through generic camera class
#11
Eric-Brown
opened
4 years ago
0
Add uniform buffer to shader to accept transform matrix.
#10
Eric-Brown
opened
4 years ago
1
Render the same model using two different transform states.
#9
Eric-Brown
opened
4 years ago
0
Render models using a generic model class.
#8
Eric-Brown
opened
4 years ago
1
Basic Model Manipulation
#7
Eric-Brown
closed
4 years ago
0
Alpha Texture Mapping
#6
Eric-Brown
opened
4 years ago
0
All Models are illuminated by directional lighting
#5
Eric-Brown
opened
4 years ago
0
Dynamic Camera
#4
Eric-Brown
closed
4 years ago
0
Alpha Release
#3
Eric-Brown
opened
4 years ago
0
Clean up code
#2
Eric-Brown
closed
4 years ago
0
Push constants Instanced rendering Dynamic uniforms Separate images and sampler descriptors Pipeline cache Multi-threaded command buffer generation Multiple subpasses Compute shaders
#1
Eric-Brown
closed
4 years ago
0