EricGuo5513 / HumanML3D

HumanML3D: A large and diverse 3d human motion-language dataset.
MIT License
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FPS #88

Open smandava98 opened 1 year ago

smandava98 commented 1 year ago

Hi. Great work! I just had one simple question:

What was the reasoning behind why motion was downsampled to 20 fps? Is it because of compute constraints or you found 20 fps was optimal and enough to see complex ranges of motions?

EricGuo5513 commented 1 year ago

Hi,

Actually there is no specifical result for this. Primarily because all motion databases (40fps, 80 fps) can be downsampled to 20 fps. And usually, it's enough for visual effect.

On Sun, 10 Sept 2023 at 22:11, smandava98 @.***> wrote:

Hi. Great work! I just had one simple question:

What was the reasoning behind why motion was downsampled to 20 fps? Is it because of compute constraints or you found 20 fps was optimal and enough to see complex ranges of motions?

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