EricLacey / BadWeather

IMD3901 - Multi-platform Multi-User Game
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Canopic Jars 1-3 #44

Closed ConorMulcahy118 closed 4 years ago

ConorMulcahy118 commented 4 years ago

Models are in Maya file on drive (Assets folder), UV mapped

ghost commented 4 years ago

Should we move this issue to the texture project board instead of 3d modelling?

ghost commented 4 years ago

for canopic jar 1 (anubis), the base colour for the head and bottom are done. Working on the face and hair now. Haven't started canopic jar 2 and 3 yet.

ghost commented 4 years ago

Canopic Jar 1 fully textured now, going to research how to bake in lighting in substance painter. https://drive.google.com/drive/folders/155n66r-EfttmvjhyoUIzwRDX4o2ALINg?usp=sharing

ghost commented 4 years ago

need help with baked lighting if anyone has time

ghost commented 4 years ago

Maxime said he would show me how to bake light into textures on thursday. In the mean time, I am texturing without baked lights.

ghost commented 4 years ago

Done re-UVmapping canopic jar "horus" so that symbol only appears on chest once and not all over body.

ghost commented 4 years ago

Put eyes and chest symbol texture on 3d model of horus jar.

ghost commented 4 years ago

added gold to the head and dirt colour to the body. trying to add speckled rocks/dust to body texture for horus jar.

ghost commented 4 years ago

Added spots/dust rock texture to horus jar body using smart masks "spots". image

ghost commented 4 years ago

going to replace eye position once i figure out how I want the cheek design to look like: image

ghost commented 4 years ago

Done horus canopic jar. Just have to bake the lighting in for the horus and anubis jars. Haven't started isis jar yet. image

ghost commented 4 years ago

Starting on isis canopic jar. Fixed the uvmaps a little bit and added new version of maya master objects file: https://drive.google.com/open?id=1mriyZ0i2dKtzSL8Ipd1t_xHivQEK0PyD

ghost commented 4 years ago

progress of texture on isis jar: image

ghost commented 4 years ago

need to add lips and fix neck area. figured out how to use symmetry in substance painter: image

ghost commented 4 years ago

Conor suggested to tone down highlights of gold and to fix eyes on anubis model. Make them look more like a dog than a kangaroo.

ghost commented 4 years ago

Fixed eyes for anubis model. Also exported all three canopic jars from substance painter. https://drive.google.com/open?id=1M05Ap7Zk2MGcBQpfwGk7hsEfrCq86kH8

ghost commented 4 years ago

Conor mentioned that the gold wasn't showing up when testing in A-frame. I can switch it to a yellow colour, worst case. I think also the a-frame environment needs light in order for the gold to reflect?