Originally I had the can messages in different threads, based off of the speed the messages came in real life. Once I hooked the script up to forza, I just did one master thread where all messages were just going out instantly. It seems to work fine, but may be better to try and get the multiprocessing working again with game data.
Originally I had the can messages in different threads, based off of the speed the messages came in real life. Once I hooked the script up to forza, I just did one master thread where all messages were just going out instantly. It seems to work fine, but may be better to try and get the multiprocessing working again with game data.