Ericlese / pcsxgc

Automatically exported from code.google.com/p/pcsxgc
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Bug (Audio): Mysterious audio issues o_0 #47

Open GoogleCodeExporter opened 8 years ago

GoogleCodeExporter commented 8 years ago
Please don't chastise me or reprimand me for asking this, but, before I go on, 
just wanted to say that this emulator kicks the crap out of beta 1! To actually 
be able to play Chrono Cross, Breath of Fire 3, Megaman X4-X6 on a wii at full 
speed with stereo sound is just, how do I put it, miraculous! Keep up the good 
work! Now, maybe I'm experiencing some kind of ID10T or PEBKAC thing, but I 
noticed that some of the games I tried are missing reverb effects. Also, I 
noted the absence of interpolation and SPUAsync. Now, don't get me wrong, I'm 
not here to criticize in any way whatsoever, I'm just curious. Am I doing 
something wrong in the configuration?   

Info:

WiiSX beta 2,  Wii System Menu 4.1U

Original issue reported on code.google.com by nintendonerd1889@gmail.com on 4 Jul 2010 at 2:52

GoogleCodeExporter commented 8 years ago
SPUAsync, Interpolation and Reverb are not currently implemented. We went with 
a simple PEOPSSpu plugin modification (FranSPU) for the time being but we'll 
later on implement the full sound plugin.

Original comment by emuki...@gmail.com on 10 Jul 2010 at 5:52

GoogleCodeExporter commented 8 years ago
Just wanted to make sure I wasn't going crazy. Please don't get the wrong idea; 
I'm not upset or annoyed at all XD. Keep up to good work! 

Original comment by nintendonerd1889@gmail.com on 11 Jul 2010 at 5:02

GoogleCodeExporter commented 8 years ago
@emukidid

Is this issue related to Final Fantasy VII (in dynarec mode, using official 
BIOS) having different sound effects than on a real Playstation console?

(what I mean is that the sounds effects before going into the 1st battle are 
in-correct)

Original comment by nintygaming on 16 Jul 2010 at 10:42

GoogleCodeExporter commented 8 years ago
What I meant is that the sound plugin has no synchronization whatsoever. It's 
also missing reverb (the echo effects in the music) and also missing Gaussian 
interpolation (to make the sound less "raspy"). All of these will be eventually 
implemented. Switching the BIOS mode from SD to HLE and/or switching the core 
to Dynarec/Interpreter won't make any difference in sound. Right now, WiiSX 
just has pretty basic stereo sound. Here's a file showing what I'm talking 
about (if you have the program Audacity, you can really tell a difference after 
opening the file): 
http://www.filefactory.com/file/b297730/n/FFVII_sounds_sync_and_desync_.mp3  
The first half display what the sound should be like, the other half is what 
WiiSX sounds like (more or less)and needs to be fixed (which it will). 

Original comment by nintendonerd1889@gmail.com on 16 Jul 2010 at 11:43