ErikMcClure / PonyClicker

Pony Clicker, a new way to waste time on your computer, now with ponies!
MIT License
58 stars 26 forks source link

individualised images for upgrades #89

Open 3plus4i opened 9 years ago

3plus4i commented 9 years ago

Since the total number of Upgrades enormously increased with v1.0.0, both the area for purchased and the one for available Upgrades can get pretty vast. Therefore I'd like to suggest to give them individual images to make them distinguishable and easier to find. Currently it can get a little bit annoying if you look for a specific Upgrade.

Example for the Muffin-Upgrade: upgrades-adv-v0 0 1 I know, it looks rather terrible but i don't have much of a better idea yet. Maybe more like this: upgrades-adv-v0 0 2 Looks better, even though I would have preferred to keep the green arrow. What do you think?

ErikMcClure commented 9 years ago

One approach I had considered for upgrades was one that was similar to Cookie Clicker, where each category of upgrades has an image and then the image color changes based on how powerful it is. This was intended to be implemented as a sprite sheet in upgrades.png but it never happened because I'm not an artist. If someone wants to try to implement this, go ahead.

I should note that originally I also wanted individual images for achievements, too.

kisatoto commented 9 years ago

Is the muffin upgrade the only one you have at the moment? I'd love to collaborate with you and make some more ideas.

3plus4i commented 9 years ago

Since I never played Cookie Clicker I don't know how it looks there. Just tried it out but I couldn't see a change in color (maybe didn't play long enough). Different colors for different levels would be a possible solution but only work well with simple or monochromatic motifs, I think.

I'm not an artist either but I could provide images of the quality I've shown above. If someone else can do better, please say so!

@tonny890h: Actually I already created a Gimp file including most of the images and different text samples. All I did was resizing the images used for the buildings in the game. I don't really have ideas though for booping, global SPS and the mirror pond. If you have any (alternative) ideas, just tell us! Those two images originally were only planed as an example.

ErikMcClure commented 9 years ago

Cookie clicker upgrades

Abion47 commented 9 years ago

Any progress on this? I'd like to get in on some of the action.

ErikMcClure commented 9 years ago

I am in the process of resigning from my job so I haven't gotten a chance to work on this.

Abion47 commented 9 years ago

Here's a concept for a boop upgrade tile that I threw together before having to leave for work. As it is, I think it needs some reframing, smoothing, and detailing for pass number 2.

boop concept

ErikMcClure commented 9 years ago

There is too much information in that image. These are very small upgrades and there's going to be a lot of them very close together, so we should favor simplistic iconography. For example, a booping upgrade could be a cursor with a heart. More powerful versions could then be silver, gold, blue, etc.

Abion47 commented 9 years ago

Fair enough. Here's attempt 2-3.

boop concept 2 boop concept 3

ErikMcClure commented 9 years ago

Maybe shrink the heart and put it behind the top of the finger? That makes it more obvious that it's a "boop". Also, don't blur the edges, you want crisp edges for fast recognition.

Abion47 commented 9 years ago

Ta-daa?

boop concept 4

ErikMcClure commented 9 years ago

I liked your previous cursor better, but other than that it looks good

Abion47 commented 9 years ago

It is my understanding that there are 6 boop related upgrades.

boop concept 5

Abion47 commented 9 years ago

What should the friendship upgrades look like? My initial idea would be something like a handshake, but this being a pony game would make that like a hoof bump... but that's what the art of the building itself is.

155e55 commented 9 years ago

I have an idea for rave upgrades. You could use different color glowsicks. And maybe for muffins you could use muffins with different color dots coresponding to what the upgrade says is in them.

Abion47 commented 9 years ago

Here's a concept for party and recital upgrades. (Not terribly happy with the party one, but I'm in a bit of a rush. Consider it a "basic idea".)

party concept recital concept

155e55 commented 9 years ago

Ok, I've manned up and gotten over the fact that i can't draw. Here is an idea on what the rave upgrades could look like. upgrades I was contemplating on weather I should make the last 2 bronze and silver or just different colors, but I settled with bronze and silver.

ErikMcClure commented 9 years ago

I like the rave sticks but I think the recital should be Vinyl's cutie mark because it's easily recognizable.

A party hat would be nice, but I'd prefer something that was actually vectorized and smoothed.

Abion47 commented 9 years ago

I thought that Vinyl's cutie mark would be more appropriate for the concert.

I like the rave sticks as well, though a personal suggestion would be to maybe have more than one in the picture.

Yeah, the party hat was a rush job. The next draft will look better.

155e55 commented 9 years ago

I have taken Abion47's suggestion and made multiple glowsticks. upgrades I even made different styles because I couldn't decide on what to do.

as a side note, I think octavias' cutie mark would be better for the recital.

Abion47 commented 9 years ago

Here's a finalized look for the boops.

boop final concept

155e55 commented 9 years ago

I love your design on the booping upgrades. Think you can make mine look better? I could never do it because I'm a lousy drawer.

Abion47 commented 9 years ago

Sure. (Extra text because I feel bad about making one word responses.)

ErikMcClure commented 9 years ago

Maybe make octavia's cutie mark for the recital and vinyl's cutie mark for the concert?

Also, I think it'd be better to have one more detailed rave stick instead of multiple rave sticks.

155e55 commented 9 years ago

Well actually, I was thinking that you could actually use both. The pattern i'm thinking of goes; one green, 2 green, 1 blue, 2 blue and so on. Orteil does the same sorta thing with the early curser upgrades.

ErikMcClure commented 9 years ago

That might work but it seems unnecessary unless we have a gazillion upgrades. We should have plenty of colors to choose from.

155e55 commented 9 years ago

I don't know, you could probably put atleast 12. 2 for each color made by Abion47.

Abion47 commented 9 years ago

Alright, next batch of concepts: party pass 2, recital pass 2, and my go at the glowsticks.

party concept 2 recital concept 2 rave concept

155e55 commented 9 years ago

nice glowsticks. An idea I would like to suggest is making a faint glow coming off of them sience they are... you know... glowsticks.

Abion47 commented 9 years ago

That's part of the plan for the finalization process. Just want to get the basic design approved before I spend time on making it shiny.

155e55 commented 9 years ago

ah, makes sence

kisatoto commented 9 years ago

rave-achievements Here's my shot at it.

155e55 commented 9 years ago

woah there. Blackhole12 said NOT to make it to detaild

Abion47 commented 9 years ago

woah there. Blackhole12 said NOT to make it to detaild

What he means by that is that the reason our art so far is so small is because that is the size they will actually be when implemented - 50 pixels by 50 pixels. Using such a large image is detrimental to a web game for two reasons. First, when the image is rendered, it would be downsized so harshly that how it would end up looking is unpredictable and probably wont look very good. Second is because such a large image would take up quite a lot of bandwidth, which would lead to both longer loading times for players and increased bandwidth overall for the server (which effects server cost).

Your glowsticks look good as they are: clean, simple, and precise. However, vector art by itself isn't very effective when making tiny resolution pixel art because the way the lines are rendered are usually not the clearest way to actually depict what you are trying to make. Also, rasterized vectors tend to use aliasing techniques to make the lines look clearer, which is fine for large resolutions, but in small resolutions actually tend to make them look blurred and muddy.

ErikMcClure commented 9 years ago

This is known as the raster tragedy. However, you can still use vector graphics for small images if you make those vectors at a 50x50 scale and properly snap each line to the pixel that you want it in. This allows you to make sharp images while still having smooth, antialiased curves.

Abion47 commented 9 years ago

Today's poison: concert, festival, and rave 2.0. concert concept festival concept rave concept 2

Also two options for the parade. parade concept parade concept 2

155e55 commented 9 years ago

awsome. What program do you use?

Abion47 commented 9 years ago

Photoshop.

ErikMcClure commented 9 years ago

FYI I'm trying to get a few more updates in fixing lingering bugs from v1.0 and then i'll implement a spritesheet for upgrades.

3plus4i commented 9 years ago

I see we already have some quite nice suggestions. I'd still like to show you another idea the Cookie Clicker upgrades gave me. It's just a rough concept, the result of messing around a bit with Gimp and sundry filters: upgrades-adv-v0 0 3 The basic idea is to use simple, monochromatic line art with one motive for a specific type of upgrade and different colors for each level, as I have mentioned before. I didn't find a way to make it clearer, brighter and add more of a glow effect. That's beyond my capabilities, I fear.