Closed weepingminotaur closed 1 year ago
Hello :) Which version of Foundry are you using?
Thanks
Foundry v10, build 291. Pathfinder 2e 4.11.2
Figured I'd drop in and mention that I too am getting a similar / the same "foundry.js.747" error in the console when loading Foundry.
Foundry Version 10 - Build 291 System: DnD 5E Version 2.1.5 Image Hover Version: 3.0.0 (And just in case it matters since it's part of the error?) Sequencer Version: 3.0.8
Hello, it should have been fixed by #47. Please update the module and let me know if the issue still persists.
💖 Thanks!
Updated and it looks like it's fixed -- not getting the console error. Thank you!
Not the exact same error - But still one labeled "foundry.js:747"
I have the same version of Foundry and 5E System as I had last but my Image Hover was in version 3.0,1 when I got this error this morning.
Thanks for bringing this to my attention, hopefully, this is fixed in the new release by #49 . Let me know if any other errors occur.
Thanks!
I am no longer getting that error (At least not by the same testing I did before) - So it seems to be fixed
Getting this console error when I load into Foundry. Wasp, the Sequencer dev, said this:
"Looks like image-hover is registering and executing code touching the visual element of tokens in its preUpdateToken hook before the canvas has been initialized IE, it is trying to clear something on the visual representation of the token on the canvas before it exists (before it has been rendered)"