Erios909 / ShipCore-The-Game

A game in the ShipCore universe by Erios909
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Feature: ZONING the UNIVERSE #36

Open Erios909 opened 10 months ago

Erios909 commented 10 months ago

TODO: Setup Generic NPC population- Requires being allowed to create random generic npcs, based on 'zone' -- see <<set $currentArea to "lowerdecks">> found in almost all location passages. Also see Story Init:

<<set setup.areaEvents = {
    "lowerdecks": ["LowerEvent1", "LowerEvent2", "LowerEvent3", "LowerEvent4", "LowerEvent5", "LowerEvent6", "LowerEvent7"],
    "middecks": ["MidEvent1", "MidEvent2", "MidEvent3"],
    "upperdecks": ["UpperEvent1", "UpperEvent2", "UpperEvent3"]
}>>

This will need be worked to accept multiple areas etc, possibly combining them into more areas. The current 'lower decks' area is envisioned to be one of three zones on MOR-1 station in the meltisar system.

System = Meltisar - tagged Meltisar Faction Station MOR-1 LowerDecks, Middecks, Upperdecks, etc Planet Meltisar City 1, City 2, City 3 Random Station 5 Station Interior

System = Earth - tagged Imperium Faction

Earth places on earth

Luna capital of imperium

Space station imperial 1 Noble deck Peasant deck

System - Wolf351 - tagged ghost (pirates)

Asteroid 251 place on asteroid 251

etc etc etc

this will be our basic zoneage, but systems should be able to be tagged as belonging to different factions, which will be critical to building our generic enemy lists

Erios909 commented 10 months ago

fac532961e9f8f53802b961c8dbe1c95 Full System Map of ShipCore Universe we'll want to zone things accordingly

Erios909 commented 10 months ago

ShipCoreStarchartData (1).xlsx

This xlsx should have a list of all the places, and their connection links! We need to turn this into the map in the game for once the player has their ship.